Yeah totally understandable. On Fri, Jun 11, 2010 at 12:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Ok. > > I ask because one big mistake i made a ton in the past on game projects > (like megaman and before) was that i would implement a lot of stuff that i > thought we might need, instead of making stuff that we know for sure we > actually need. > > i would always get stuck in making features that weren't actually needed, > and never focused on the tasks and hand and what we needed to solve them. > > Like i think... > > Wrong mind set: What features might we need to make this game? > Right mind set: What features do we need right now to solve the immediate > issues? > > So sending messages as strings - immediately useful, i shall do it. > Setting the volume or turning off the sound - immediately useful, but also > we will for sure need volume at some point so might as well do it now. > Mobs having properties like models - i dont know if this is immediately > needed but it sounds like you would start using it right now if i put it in > so sounds ok, i can put this in. > mob properties affecting the models - this is just something we might need > in the future but dont currently have a use for so i think we should wait on > it :P > > Sound ok? > > > On Fri, Jun 11, 2010 at 12:36 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I could see it being useful for a mob that is made up for multiple models. >> I have no current plans of doing this so it may not matter yet but I could >> see if being helpful. >> >> For example maybe we want to have a giant boss where you can stand on his >> arms (so they may be seperate models) then you could just set the mob >> property that would affect his arms as well. >> >> Nothing like this is needed immediately but it could be something for the >> future >> >> >> On Fri, Jun 11, 2010 at 11:09 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> sending messages as strings sounds good, i'll get that working. >>> >>> being able to set the volume for audio (0 = off), you bet. >>> >>> mobs having properties like models sure. >>> >>> mob properties affecting the models - do you have an example of a time >>> where you would want to use this? >>> >>> >>> On Thu, Jun 10, 2010 at 9:59 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Can I get an option or command line parameter to turn off audio? >>>> Sometimes I like to listen to music when working on the game. It would be >>>> nice to be able to just turn all the sound off. >>>> >>>> I think Mob's should be able to have properties like models. These mob >>>> properties should be able to be accessed like model properties. I think >>>> this >>>> would be very helpful for things like getting the nick name of the mob, >>>> which would be helpful for trying to clear the variable. It could also be >>>> helpful because of setting the model of the mob to enemy you could set the >>>> enemy itself. I could see many more application as well. If I remember >>>> right >>>> you were saying mobs contain models so I think the mobs should also contain >>>> properties that affect all of its models. >>>> >>> >>> >> >