[project1dev] Re: ability to turn off audio and mob_SetProperty request

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 11 Jun 2010 13:08:20 -0700

Yeah totally understandable.

On Fri, Jun 11, 2010 at 12:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Ok.
>
> I ask because one big mistake i made a ton in the past on game projects
> (like megaman and before) was that i would implement a lot of stuff that i
> thought we might need, instead of making stuff that we know for sure we
> actually need.
>
> i would always get stuck in making features that weren't actually needed,
> and never focused on the tasks and hand and what we needed to solve them.
>
> Like i think...
>
> Wrong mind set:  What features might we need to make this game?
> Right mind set: What features do we need right now to solve the immediate
> issues?
>
> So sending messages as strings - immediately useful, i shall do it.
> Setting the volume or turning off the sound - immediately useful, but also
> we will for sure need volume at some point so might as well do it now.
> Mobs having properties like models - i dont know if this is immediately
> needed but it sounds like you would start using it right now if i put it in
> so sounds ok, i can put this in.
> mob properties affecting the models - this is just something we might need
> in the future but dont currently have a use for so i think we should wait on
> it :P
>
> Sound ok?
>
>
> On Fri, Jun 11, 2010 at 12:36 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I could see it being useful for a mob that is made up for multiple models.
>> I have no current plans of doing this so it may not matter yet but I could
>> see if being helpful.
>>
>> For example maybe we want to have a giant boss where you can stand on his
>> arms (so they may be seperate models) then you could just set the mob
>> property that would affect his arms as well.
>>
>> Nothing like this is needed immediately but it could be something for the
>> future
>>
>>
>> On Fri, Jun 11, 2010 at 11:09 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> sending messages as strings sounds good, i'll get that working.
>>>
>>> being able to set the volume for audio (0 = off), you bet.
>>>
>>> mobs having properties like models sure.
>>>
>>> mob properties affecting the models - do you have an example of a time
>>> where you would want to use this?
>>>
>>>
>>> On Thu, Jun 10, 2010 at 9:59 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Can I get an option or command line parameter to turn off audio?
>>>> Sometimes I like to listen to music when working on the game. It would be
>>>> nice to be able to just turn all the sound off.
>>>>
>>>> I think Mob's should be able to have properties like models. These mob
>>>> properties should be able to be accessed like model properties. I think 
>>>> this
>>>> would be very helpful for things like getting the nick name of the mob,
>>>> which would be helpful for trying to clear the variable. It could also be
>>>> helpful because of setting the model of the mob to enemy you could set the
>>>> enemy itself. I could see many more application as well. If I remember 
>>>> right
>>>> you were saying mobs contain models so I think the mobs should also contain
>>>> properties that affect all of its models.
>>>>
>>>
>>>
>>
>

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