sending messages as strings sounds good, i'll get that working. being able to set the volume for audio (0 = off), you bet. mobs having properties like models sure. mob properties affecting the models - do you have an example of a time where you would want to use this? On Thu, Jun 10, 2010 at 9:59 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Can I get an option or command line parameter to turn off audio? Sometimes > I like to listen to music when working on the game. It would be nice to be > able to just turn all the sound off. > > I think Mob's should be able to have properties like models. These mob > properties should be able to be accessed like model properties. I think this > would be very helpful for things like getting the nick name of the mob, > which would be helpful for trying to clear the variable. It could also be > helpful because of setting the model of the mob to enemy you could set the > enemy itself. I could see many more application as well. If I remember right > you were saying mobs contain models so I think the mobs should also contain > properties that affect all of its models. >