[project1dev] Re: ability to turn off audio and mob_SetProperty request

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 11 Jun 2010 11:09:51 -0700

sending messages as strings sounds good, i'll get that working.

being able to set the volume for audio (0 = off), you bet.

mobs having properties like models sure.

mob properties affecting the models - do you have an example of a time where
you would want to use this?

On Thu, Jun 10, 2010 at 9:59 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Can I get an option or command line parameter to turn off audio? Sometimes
> I like to listen to music when working on the game. It would be nice to be
> able to just turn all the sound off.
>
> I think Mob's should be able to have properties like models. These mob
> properties should be able to be accessed like model properties. I think this
> would be very helpful for things like getting the nick name of the mob,
> which would be helpful for trying to clear the variable. It could also be
> helpful because of setting the model of the mob to enemy you could set the
> enemy itself. I could see many more application as well. If I remember right
> you were saying mobs contain models so I think the mobs should also contain
> properties that affect all of its models.
>

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