[project1dev] Re: UI stuff

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 29 Apr 2010 12:08:35 -0400

mine is... brown? i dunno :P

On Thu, Apr 29, 2010 at 12:07 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> My favorite color is gray.
>
>
> On Thu, Apr 29, 2010 at 12:07 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> well its not just about coming up with more than 12, its about balance.
>> There's been a million RTS's with more units than starcraft...
>>
>> On Thu, Apr 29, 2010 at 12:04 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> I'm positive we can come up with more than 12.
>>>
>>>
>>> On Thu, Apr 29, 2010 at 12:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> it is a cool idea though and gives a lot more options :P
>>>>
>>>>
>>>> On Thu, Apr 29, 2010 at 8:59 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> if we have more than 12 spells that could work.
>>>>>
>>>>> We would just have to make sure it was really apparent to the user how
>>>>> it worked (:
>>>>>
>>>>>
>>>>> On Thu, Apr 29, 2010 at 8:54 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>
>>>>>> assign a key that acts as a switch for the keys which will allow
>>>>>> regular keys to switch into macro keys that can execute several 
>>>>>> abilities at
>>>>>> once, like, holding CTRL will activate the switch
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 29, 2010 at 11:50 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I talked to Matt F aka Lord Wurmz and he's going to be working up
>>>>>>> some rough drafts for our UI.
>>>>>>>
>>>>>>> Basically what i had in mind is having a world of warcraft style
>>>>>>> skill bar at the bottom of the screen.
>>>>>>>
>>>>>>> Essentially just the bottom left 12 buttons from this screenshot:
>>>>>>> http://img215.imageshack.us/i/retrineedpv7.jpg/
>>>>>>>
>>>>>>> Each of the 12 buttons is bound to a key on the number line of your
>>>>>>> keyboard (key "1" at the left, key "=" at the far right).  You can 
>>>>>>> either
>>>>>>> press the hotkey to activate the spell, or click the button.
>>>>>>>
>>>>>>> Each spell has a cooldown, and it will be reflected somehow in the UI
>>>>>>> (like it will go dark right when you use it, then a radar style sweep 
>>>>>>> will
>>>>>>> show the cooldown expiring or something).
>>>>>>>
>>>>>>> Not sure if 12 spell slots will be enough.  If it is enough, we'll
>>>>>>> just put all the spells there.  If it isn't enough, we can make it so 
>>>>>>> the
>>>>>>> player puts the spells there that they care most about or something... 
>>>>>>> we
>>>>>>> can figure it out more later.
>>>>>>>
>>>>>>> Besides the spell bar, we'll also need an HP bar and an MP bar.
>>>>>>>
>>>>>>> So yeah, Wurmz is workin on a rough draft for that, just wanted to
>>>>>>> let you guys know (:
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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