mine is... brown? i dunno :P On Thu, Apr 29, 2010 at 12:07 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > My favorite color is gray. > > > On Thu, Apr 29, 2010 at 12:07 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> well its not just about coming up with more than 12, its about balance. >> There's been a million RTS's with more units than starcraft... >> >> On Thu, Apr 29, 2010 at 12:04 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> I'm positive we can come up with more than 12. >>> >>> >>> On Thu, Apr 29, 2010 at 12:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> it is a cool idea though and gives a lot more options :P >>>> >>>> >>>> On Thu, Apr 29, 2010 at 8:59 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> if we have more than 12 spells that could work. >>>>> >>>>> We would just have to make sure it was really apparent to the user how >>>>> it worked (: >>>>> >>>>> >>>>> On Thu, Apr 29, 2010 at 8:54 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> assign a key that acts as a switch for the keys which will allow >>>>>> regular keys to switch into macro keys that can execute several >>>>>> abilities at >>>>>> once, like, holding CTRL will activate the switch >>>>>> >>>>>> >>>>>> On Thu, Apr 29, 2010 at 11:50 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> I talked to Matt F aka Lord Wurmz and he's going to be working up >>>>>>> some rough drafts for our UI. >>>>>>> >>>>>>> Basically what i had in mind is having a world of warcraft style >>>>>>> skill bar at the bottom of the screen. >>>>>>> >>>>>>> Essentially just the bottom left 12 buttons from this screenshot: >>>>>>> http://img215.imageshack.us/i/retrineedpv7.jpg/ >>>>>>> >>>>>>> Each of the 12 buttons is bound to a key on the number line of your >>>>>>> keyboard (key "1" at the left, key "=" at the far right). You can >>>>>>> either >>>>>>> press the hotkey to activate the spell, or click the button. >>>>>>> >>>>>>> Each spell has a cooldown, and it will be reflected somehow in the UI >>>>>>> (like it will go dark right when you use it, then a radar style sweep >>>>>>> will >>>>>>> show the cooldown expiring or something). >>>>>>> >>>>>>> Not sure if 12 spell slots will be enough. If it is enough, we'll >>>>>>> just put all the spells there. If it isn't enough, we can make it so >>>>>>> the >>>>>>> player puts the spells there that they care most about or something... >>>>>>> we >>>>>>> can figure it out more later. >>>>>>> >>>>>>> Besides the spell bar, we'll also need an HP bar and an MP bar. >>>>>>> >>>>>>> So yeah, Wurmz is workin on a rough draft for that, just wanted to >>>>>>> let you guys know (: >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >