[project1dev] Re: Textures

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 8 Jul 2009 13:16:26 -0400

no, i think you're right on in general.

On Wed, Jul 8, 2009 at 1:14 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Bigger textures take more memory than smaller textures.  If a small texture
> is applied over and over again, only the first texture application costs
> anything, and the rest is repeated for 'free' in terms of memory.
>
> In terms of what is better or worse, it depends on the situation.  If you
> are doing a wall or floor it may be better to create a smaller texture and
> have it repeated, if you are doing a texture for a painting or model, it may
> be more beneficial to create a larger more detailed texture.
>
>
> If I'm wrong Alan, feel free to correct!
>
>
>
>
> On Wed, Jul 8, 2009 at 12:11 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>> Hey Guys,
>>
>> I am trying to figure out if 1 big texture is better than a few small
>> ones. I guess in theory it might not matter how many there are if all add up
>> to the same amount of MB???, but it might make things more manageable???
>>
>> Let me know what the preference is...I don't know a whole lot on how this
>> kind of stuff affects the game engine.
>>
>> Also, is someone working on that beasty character mentioned a while back?
>> I remember someone doing sketches on it? I had some ideas for a steampunk
>> version and was thinking it would be fun to try them out. I figure that if
>> no one got around to it, I could try my hand at it once I'm done with the
>> wagon and last little bits of props stuff/things Eric wants to finish up the
>> fortune teller area. But I am not sure he what he is going to want after
>> that stuff is finished too.
>>
>>  I don't want to step on any toes, or push anybody out if someone is
>> already planning on working something out.
>>
>> Thanks Guys,
>>
>> Katie
>>
>>
>

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