no, i think you're right on in general. On Wed, Jul 8, 2009 at 1:14 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Bigger textures take more memory than smaller textures. If a small texture > is applied over and over again, only the first texture application costs > anything, and the rest is repeated for 'free' in terms of memory. > > In terms of what is better or worse, it depends on the situation. If you > are doing a wall or floor it may be better to create a smaller texture and > have it repeated, if you are doing a texture for a painting or model, it may > be more beneficial to create a larger more detailed texture. > > > If I'm wrong Alan, feel free to correct! > > > > > On Wed, Jul 8, 2009 at 12:11 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> Hey Guys, >> >> I am trying to figure out if 1 big texture is better than a few small >> ones. I guess in theory it might not matter how many there are if all add up >> to the same amount of MB???, but it might make things more manageable??? >> >> Let me know what the preference is...I don't know a whole lot on how this >> kind of stuff affects the game engine. >> >> Also, is someone working on that beasty character mentioned a while back? >> I remember someone doing sketches on it? I had some ideas for a steampunk >> version and was thinking it would be fun to try them out. I figure that if >> no one got around to it, I could try my hand at it once I'm done with the >> wagon and last little bits of props stuff/things Eric wants to finish up the >> fortune teller area. But I am not sure he what he is going to want after >> that stuff is finished too. >> >> I don't want to step on any toes, or push anybody out if someone is >> already planning on working something out. >> >> Thanks Guys, >> >> Katie >> >> >