[project1dev] Re: Textures

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 8 Jul 2009 13:19:52 -0700

since it keeps comin up maybe it's time to talk organization, i'll start a
new thread on file organization, see what we can come up with (:

On Wed, Jul 8, 2009 at 1:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Your plan of using one texture per sounds ok to me.
>
> It's kind of uncharted waters with this game for me cause we are going to
> have A LOT of art assets.
>
> from a tech standpoint i dont see a reason big enough ot use one way vs the
> other so i think it's ok to go either route, and as far as organization, im
> glad you are thinking about that, that is something we'll have to watch
> since we'll have so much content!
>
> So at least from my pov, either way is ok, and whichever way you want to do
> / works better organizationally sounds good to me (:
>   On Wed, Jul 8, 2009 at 12:51 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>>   Hey Guys,
>>
>> Rorac, I appreciate your info, but it doesn't really answer my question. I
>> wasn't talking about using 1 texture and repeating it verses a bunch of
>> little ones that are the same.
>>
>> I guess I should be more specific.
>>
>> For the wagon, I am trying to figure out how I can have detailed textures
>> without taking up too much space. So I was wondering if making 1 texture
>> with all the pieces setup on the uv would be better than making smaller ones
>> individually. Spefically, separate textures for each of the different
>> texture elements, ie. wheels, body, pipes, etc.
>>
>> What I was figuring is that if they added to the size on the game engine,
>> then having a bunch of little textures might be a pain to keep organized
>> plus take up more space than necessary. IE. Every file has a embedded amount
>> of info just so it can be recognized and so the computer knows what to do
>> with it, then there is the actual info that is the artwork/graphic, etc.
>>
>> Since I don't know anything really about how game engines work, I didn't
>> know if it makes more work to have to process a bunch of different files to
>> tell the engine which textures to use with what models, or if it doesn't
>> matter at all if they end up being the same size.
>>
>> I am just trying to make sure I can be as efficient and organized for you
>> guys as possible.
>> I don't want to make more work than necessary.
>>
>> If it doesn't matter one way or the other (I think that was mentioned),
>> let me know if you have a preference. Otherwise, I will try and use 1
>> texture (UVMAP) for each model as much as possible, (like when you have 1 UV
>> Map for character models). I figure less files would be easier to manage.
>>
>> Thanks Guys,
>>
>> Katie
>>
>>
>> --- On *Wed, 7/8/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>
>>
>> From: eric drewes <figarus@xxxxxxxxx>
>> Subject: Re: [project1dev] Textures
>> To: ktmcook@xxxxxxxxx
>> Date: Wednesday, July 8, 2009, 10:14 AM
>>
>> hey, i havent heard from the ppl i assigned the beast to in a couple of
>> weeks (maybe more...) so i see no harm in you at least maybe sketching
>> something out if you're inspired and letting us take a look.  :) can't wait
>> to see the wagon!
>>
>> also, re: multiple textures... i would go with whatever is easiest for you
>> :)
>>
>> On Wed, Jul 8, 2009 at 1:11 PM, katie cook 
>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>> > wrote:
>>
>>>   Hey Guys,
>>>
>>> I am trying to figure out if 1 big texture is better than a few small
>>> ones. I guess in theory it might not matter how many there are if all add up
>>> to the same amount of MB???, but it might make things more manageable???
>>>
>>> Let me know what the preference is...I don't know a whole lot on how this
>>> kind of stuff affects the game engine.
>>>
>>> Also, is someone working on that beasty character mentioned a while back?
>>> I remember someone doing sketches on it? I had some ideas for a steampunk
>>> version and was thinking it would be fun to try them out. I figure that if
>>> no one got around to it, I could try my hand at it once I'm done with the
>>> wagon and last little bits of props stuff/things Eric wants to finish up the
>>> fortune teller area. But I am not sure he what he is going to want after
>>> that stuff is finished too.
>>>
>>>  I don't want to step on any toes, or push anybody out if someone is
>>> already planning on working something out.
>>>
>>> Thanks Guys,
>>>
>>> Katie
>>>
>>>
>>
>>
>

Other related posts: