[project1dev] Re: Textures

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 8 Jul 2009 13:08:06 -0700

Your plan of using one texture per sounds ok to me.

It's kind of uncharted waters with this game for me cause we are going to
have A LOT of art assets.

from a tech standpoint i dont see a reason big enough ot use one way vs the
other so i think it's ok to go either route, and as far as organization, im
glad you are thinking about that, that is something we'll have to watch
since we'll have so much content!

So at least from my pov, either way is ok, and whichever way you want to do
/ works better organizationally sounds good to me (:
On Wed, Jul 8, 2009 at 12:51 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

>   Hey Guys,
>
> Rorac, I appreciate your info, but it doesn't really answer my question. I
> wasn't talking about using 1 texture and repeating it verses a bunch of
> little ones that are the same.
>
> I guess I should be more specific.
>
> For the wagon, I am trying to figure out how I can have detailed textures
> without taking up too much space. So I was wondering if making 1 texture
> with all the pieces setup on the uv would be better than making smaller ones
> individually. Spefically, separate textures for each of the different
> texture elements, ie. wheels, body, pipes, etc.
>
> What I was figuring is that if they added to the size on the game engine,
> then having a bunch of little textures might be a pain to keep organized
> plus take up more space than necessary. IE. Every file has a embedded amount
> of info just so it can be recognized and so the computer knows what to do
> with it, then there is the actual info that is the artwork/graphic, etc.
>
> Since I don't know anything really about how game engines work, I didn't
> know if it makes more work to have to process a bunch of different files to
> tell the engine which textures to use with what models, or if it doesn't
> matter at all if they end up being the same size.
>
> I am just trying to make sure I can be as efficient and organized for you
> guys as possible.
> I don't want to make more work than necessary.
>
> If it doesn't matter one way or the other (I think that was mentioned), let
> me know if you have a preference. Otherwise, I will try and use 1 texture
> (UVMAP) for each model as much as possible, (like when you have 1 UV Map for
> character models). I figure less files would be easier to manage.
>
> Thanks Guys,
>
> Katie
>
>
> --- On *Wed, 7/8/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>
>
> From: eric drewes <figarus@xxxxxxxxx>
> Subject: Re: [project1dev] Textures
> To: ktmcook@xxxxxxxxx
> Date: Wednesday, July 8, 2009, 10:14 AM
>
> hey, i havent heard from the ppl i assigned the beast to in a couple of
> weeks (maybe more...) so i see no harm in you at least maybe sketching
> something out if you're inspired and letting us take a look.  :) can't wait
> to see the wagon!
>
> also, re: multiple textures... i would go with whatever is easiest for you
> :)
>
> On Wed, Jul 8, 2009 at 1:11 PM, katie cook 
> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
> > wrote:
>
>>   Hey Guys,
>>
>> I am trying to figure out if 1 big texture is better than a few small
>> ones. I guess in theory it might not matter how many there are if all add up
>> to the same amount of MB???, but it might make things more manageable???
>>
>> Let me know what the preference is...I don't know a whole lot on how this
>> kind of stuff affects the game engine.
>>
>> Also, is someone working on that beasty character mentioned a while back?
>> I remember someone doing sketches on it? I had some ideas for a steampunk
>> version and was thinking it would be fun to try them out. I figure that if
>> no one got around to it, I could try my hand at it once I'm done with the
>> wagon and last little bits of props stuff/things Eric wants to finish up the
>> fortune teller area. But I am not sure he what he is going to want after
>> that stuff is finished too.
>>
>>  I don't want to step on any toes, or push anybody out if someone is
>> already planning on working something out.
>>
>> Thanks Guys,
>>
>> Katie
>>
>>
>
>

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