[project1dev] Re: Rorac - Temple Talk

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 14:56:25 -0700

Is the staircase being built by Alex?

I can connect the basement to the maze for you if they are ready for that.
If you take the staircase down where do you want it to put you in the maze?

Did you want the pillars that fall over to be a trap as well? Check them out
on crushtest (brown box from mainmap) and let me know if they work like you
would like them to.

I can put traps in the maze for you or work with you on doing that if you
would like. Some of the scripts may need an explanation. I can also add
functionality to or modify the traps we have in case they need another
feature.



On Tue, Jul 21, 2009 at 2:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Temple still needs the ceiling room and beast room constructed, those will
> be my next projects that I will begin tomorrow.
> The maze will hook together with the basement via a normal staircase. No
> traps in the basement, unless Eric says otherwise (there are enough on the
> 1st floor and maze/ceiling areas)
>
> Other than the spike log there will be a bunch of different traps in the
> maze, most of which I'm undecided on, but will make use of existing models
> and script functions (spike trap, log, pillar, etc).
>
> Yes there will be alternate finishes for the temple beast, and for solving
> the ceiling room. No the exact ways are not 100% decided on yet, I still
> need to speak with Eric on those, as well as the art team to get the
> necessary art.
>
>
>
> On Tue, Jul 21, 2009 at 4:23 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> What still needs to be done on temple construction? How would you like me
>> to hook the basement and the maze together? Does the maze need traps? Do you
>> need any more traps made other than the swinging_spike_log? What part are
>> you building next? The ceiling trap room?
>>
>> Are we going to have alternate finishes for the Temple Beast? If so I have
>> 3 ideas 1) Engaging in combat and killing it normally 2) Finding secret
>> levers in the room to initiate a trap that will kill the boss 3) Do not
>> engage the boss at all, leave, and convince the old man that you don't need
>> to kill the Temple Beast
>>
>> Anything else need to be scripted that I didn't mention?
>>
>
>

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