[project1dev] Re: Rorac - Temple Talk

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 16:29:20 -0500

Temple still needs the ceiling room and beast room constructed, those will
be my next projects that I will begin tomorrow.
The maze will hook together with the basement via a normal staircase. No
traps in the basement, unless Eric says otherwise (there are enough on the
1st floor and maze/ceiling areas)

Other than the spike log there will be a bunch of different traps in the
maze, most of which I'm undecided on, but will make use of existing models
and script functions (spike trap, log, pillar, etc).

Yes there will be alternate finishes for the temple beast, and for solving
the ceiling room. No the exact ways are not 100% decided on yet, I still
need to speak with Eric on those, as well as the art team to get the
necessary art.



On Tue, Jul 21, 2009 at 4:23 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> What still needs to be done on temple construction? How would you like me
> to hook the basement and the maze together? Does the maze need traps? Do you
> need any more traps made other than the swinging_spike_log? What part are
> you building next? The ceiling trap room?
>
> Are we going to have alternate finishes for the Temple Beast? If so I have
> 3 ideas 1) Engaging in combat and killing it normally 2) Finding secret
> levers in the room to initiate a trap that will kill the boss 3) Do not
> engage the boss at all, leave, and convince the old man that you don't need
> to kill the Temple Beast
>
> Anything else need to be scripted that I didn't mention?
>

Other related posts: