[project1dev] Re: Project1 - SVN Update 753

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 19 May 2010 10:06:34 -0700

Thanks man, I see what you mean. I like your suggestion

On Tue, May 18, 2010 at 10:21 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Hey Kent, this fixes the Model_SetOnWorld problem.
>
> (it uses that function to put the houses on the world for the town
> buildings now)
>
> One problem though, you can't use model_setonworld until the first Update
> happens (because the world isnt finished building until then), so you can't
> put it just out there in the file.
>
> What i would do is make a variable like "IsFirstUpdate" and i'd set it to 1
> or true, then in the Update function if that was true, id set it to false
> and do the set on world stuff.
>
> Either that or manually place those on the world where they should be.
>
> <Files Changed>
> U   ActRaiser/ARRelease.exe
> U   ActRaiser/Scripts/GameOverworld/Town.lua
> U   Code/ARRelease.exe
> U   Code/AR_LuaFuncs.cpp
> U   PirateDice/ARRelease.exe
>
>
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