User:atrix256 Message: Hey Kent, this fixes the Model_SetOnWorld problem. (it uses that function to put the houses on the world for the town buildings now) One problem though, you can't use model_setonworld until the first Update happens (because the world isnt finished building until then), so you can't put it just out there in the file. What i would do is make a variable like "IsFirstUpdate" and i'd set it to 1 or true, then in the Update function if that was true, id set it to false and do the set on world stuff. Either that or manually place those on the world where they should be. <Files Changed> U ActRaiser/ARRelease.exe U ActRaiser/Scripts/GameOverworld/Town.lua U Code/ARRelease.exe U Code/AR_LuaFuncs.cpp U PirateDice/ARRelease.exe ============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1