[project1dev] Project1 - SVN Update 753

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 18 May 2010 22:21:38 -0700 (PDT)

User:atrix256

Message: Hey Kent, this fixes the Model_SetOnWorld problem.

(it uses that function to put the houses on the world for the town buildings 
now)

One problem though, you can't use model_setonworld until the first Update 
happens (because the world isnt finished building until then), so you can't put 
it just out there in the file.

What i would do is make a variable like "IsFirstUpdate" and i'd set it to 1 or 
true, then in the Update function if that was true, id set it to false and do 
the set on world stuff.

Either that or manually place those on the world where they should be.

<Files Changed>
U   ActRaiser/ARRelease.exe
U   ActRaiser/Scripts/GameOverworld/Town.lua
U   Code/ARRelease.exe
U   Code/AR_LuaFuncs.cpp
U   PirateDice/ARRelease.exe


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