[project1dev] Re: Project1 - SVN Update 753

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 19 May 2010 12:35:02 -0700

Do we have functionality for that now?

Would we be able to turn the model in the editor into a mob?

On Wed, May 19, 2010 at 10:23 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Another idea that might be nice (maybe for later on though...) would be to
> place a model of a troll hut in the world in the editor but give each a
> nickname of like "TrollHut1" "TrollHut2" etc and then from script you can
> get a model by it's nickname, then get it's position and rotation from the
> model (Model_GetPosition etc) and spawn your "spawning mob" at the location.
>
> That way you can place and manipulate troll huts in the editor, but they
> are functional in game.
>
>
> On Wed, May 19, 2010 at 10:06 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Thanks man, I see what you mean. I like your suggestion
>>
>>
>> On Tue, May 18, 2010 at 10:21 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: Hey Kent, this fixes the Model_SetOnWorld problem.
>>>
>>> (it uses that function to put the houses on the world for the town
>>> buildings now)
>>>
>>> One problem though, you can't use model_setonworld until the first Update
>>> happens (because the world isnt finished building until then), so you can't
>>> put it just out there in the file.
>>>
>>> What i would do is make a variable like "IsFirstUpdate" and i'd set it to
>>> 1 or true, then in the Update function if that was true, id set it to false
>>> and do the set on world stuff.
>>>
>>> Either that or manually place those on the world where they should be.
>>>
>>> <Files Changed>
>>> U   ActRaiser/ARRelease.exe
>>> U   ActRaiser/Scripts/GameOverworld/Town.lua
>>> U   Code/ARRelease.exe
>>> U   Code/AR_LuaFuncs.cpp
>>> U   PirateDice/ARRelease.exe
>>>
>>>
>>> ==============================
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>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

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