User:atrix256 Message: Next iteration of town building stuff The game now looks at the tiles that were generated from the navmesh, and after 5 seconds, "builds houses" on each tile at the rate of one tile a second. It builds them going from closest to farthest from the navmesh generation starting point (IE where ever the wizard tower will be placed). We'll have to figure out how the houses will actually get built. i'll start a design discussion thread about it (: <Files Changed> U ActRaiser/ARRelease.exe A ActRaiser/Art/Models/Overworld/hut1x1.ms3d A ActRaiser/Art/Models/Overworld/hut2x2.ms3d U ActRaiser/Scripts/GameOverworld/Level1/index.lua A ActRaiser/Scripts/GameOverworld/Town.lua U Code/ARRelease.exe U Code/AR_LuaFuncs.cpp A Code/Docs/Script Help/NavMesh_GetNumTiles.html A Code/Docs/Script Help/NavMesh_GetTile.html U Code/Docs/Script Help/toc.html U Code/NavMesh.cpp U Code/NavMesh.h U PirateDice/ARRelease.exe ============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1