Awesome man. I gotta check it out. Functionality gets me excited =) On Tue, May 18, 2010 at 8:45 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:atrix256 > > Message: Next iteration of town building stuff > > The game now looks at the tiles that were generated from the navmesh, and > after 5 seconds, "builds houses" on each tile at the rate of one tile a > second. > > It builds them going from closest to farthest from the navmesh generation > starting point (IE where ever the wizard tower will be placed). > > We'll have to figure out how the houses will actually get built. i'll > start a design discussion thread about it (: > > <Files Changed> > U ActRaiser/ARRelease.exe > A ActRaiser/Art/Models/Overworld/hut1x1.ms3d > A ActRaiser/Art/Models/Overworld/hut2x2.ms3d > U ActRaiser/Scripts/GameOverworld/Level1/index.lua > A ActRaiser/Scripts/GameOverworld/Town.lua > U Code/ARRelease.exe > U Code/AR_LuaFuncs.cpp > A Code/Docs/Script Help/NavMesh_GetNumTiles.html > A Code/Docs/Script Help/NavMesh_GetTile.html > U Code/Docs/Script Help/toc.html > U Code/NavMesh.cpp > U Code/NavMesh.h > U PirateDice/ARRelease.exe > > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >