[project1dev] Re: Project1 - SVN Update 752

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 19 May 2010 09:28:25 -0700

Awesome man. I gotta check it out. Functionality gets me excited =)

On Tue, May 18, 2010 at 8:45 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Next iteration of town building stuff
>
> The game now looks at the tiles that were generated from the navmesh, and
> after 5 seconds, "builds houses" on each tile at the rate of one tile a
> second.
>
> It builds them going from closest to farthest from the navmesh generation
> starting point (IE where ever the wizard tower will be placed).
>
> We'll have to figure out how the houses will actually get built.  i'll
> start a design discussion thread about it (:
>
> <Files Changed>
> U   ActRaiser/ARRelease.exe
> A   ActRaiser/Art/Models/Overworld/hut1x1.ms3d
> A   ActRaiser/Art/Models/Overworld/hut2x2.ms3d
> U   ActRaiser/Scripts/GameOverworld/Level1/index.lua
> A   ActRaiser/Scripts/GameOverworld/Town.lua
> U   Code/ARRelease.exe
> U   Code/AR_LuaFuncs.cpp
> A   Code/Docs/Script Help/NavMesh_GetNumTiles.html
> A   Code/Docs/Script Help/NavMesh_GetTile.html
> U   Code/Docs/Script Help/toc.html
> U   Code/NavMesh.cpp
> U   Code/NavMesh.h
> U   PirateDice/ARRelease.exe
>
>
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> Project 1 website: http://project1.demofox.org
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