[project1dev] Re: Project1 - SVN Update 668

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 22 Mar 2010 18:25:00 -0400

FLIPPIN SUITE!

On Sat, Mar 20, 2010 at 10:33 PM, eric <figarus@xxxxxxxxx> wrote:

> :):):):)
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
> Date: Sat, 20 Mar 2010 19:31:56
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Project1 - SVN Update 668
>
> User:atrix256
>
> Message: Incremental checkin for dynamic light re-implementation.
>
> This makes directional lights work again.
>
> I still need to make positional lights work again, and put an interface to
> lighting into the editor.
>
> creating directional lighting from scripts has been changed (simplified).
>  Script help updated and all existing scripts updated.
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_Editor.cpp
> U   AR_LightManager.cpp
> U   AR_LightManager.h
> U   AR_LuaFuncs.cpp
> U   Docs/Script Help/CreateLight_Directional.html
> U   Scripts/MainMenu/Lobby.lua
> U   Scripts/MainMenu/MainMenu.lua
> U   Scripts/Maps/TheVoid/FirstTemple/arrowhall_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/avarice_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/basement_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/beastroom_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/ceilingroom_entrance_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/comradery_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/elevator1_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/elevator2_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/elevatorroom1_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/elevatorroom2_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/entrance_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/firstfloor_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/hallway1_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/lastroom_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/seduction_geometry.lua
> U   Scripts/Maps/TheVoid/FirstTemple/temple_entrance_geometry.lua
> U   Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent.lua
> U   Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent_geometry.lua
> U   Scripts/Maps/TheVoid/TheVoid/HackingPuzzle.lua
> U   Scripts/Maps/TheVoid/TheVoid/voidmap_geometry.lua
> U   Scripts/Maps/cavemap/cavemap_combat.lua
> U   Scripts/Personal/Alan/AnimTest_geometry.lua
> U   Scripts/Personal/Alan/LightCurvesLand.lua
> U   Scripts/Personal/Alan/NetworkTest_geometry.lua
> U   Scripts/Personal/Alan/ShaderLand_geometry.lua
> U   Scripts/Personal/Alan/alanmap.lua
> U   Scripts/Personal/Alan/lavamap.lua
> U   Scripts/Personal/Alan/spacemap.lua
> U   Scripts/Personal/ChrisR/fogpush_geometry.lua
> U   Scripts/Personal/Kent/crushtest.lua
> U   Scripts/Personal/Kent/gridtest.lua
> U   Scripts/Personal/Kent/gridtest_geometry.lua
> U   Scripts/Personal/Kent/kenttest.lua
> U   Scripts/Personal/Kent/net1.lua
> U   Scripts/Personal/Kent/npctest.lua
> U   Scripts/Personal/Kent/piratedice.lua
> U   Scripts/Personal/Kent/template.lua
> D   Scripts/temple_entrance.lua
> D   Scripts/temple_entrance_geometry.lua
> U   ShaderManager.cpp
> U   ShaderManager.h
> U   Shaders/default.fx
>
>
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>

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