[project1dev] Re: this weekend

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 21 Mar 2010 18:19:07 -0700

I didn't quite finish but it's pretty far along.

Ill see if i can get some time to work on it more this week but if not it'll
be finished next weekend for sure.

On Sat, Mar 20, 2010 at 2:17 PM, eric <figarus@xxxxxxxxx> wrote:

> Rad x 10 soooo excited
> Sent via BlackBerry from T-Mobile
> ------------------------------
> *From: *Alan Wolfe <alan.wolfe@xxxxxxxxx>
> *Date: *Sat, 20 Mar 2010 13:34:01 -0700
> *To: *<project1dev@xxxxxxxxxxxxx>
> *Subject: *[project1dev] this weekend
> Hey Guys,
> Just wanted to let you know i'm working on getting dynamic lighting working
> in our game again this weekend.
> We had dynamic lighting before (up to 8 lights per light volume, and a
> model would use whatever light volume it was a part of to render itself),
> but when we converted from fixed function pipeline graphics to a shader
> system, lighting and shadows no longer worked.
> I'm *hoping* to have this done by tomorow night and hopefully there will be
> a nice interface in the editor for it as well.
> After this, i'm probably going to work on getting shadows working again
> next.
> We previously used volumetric shadows, but i'm thinking of moving us to
> shadow maps, which is what most games use.  A couple games (doom 3, fear and
> fear 2) used shadow volumes, but most everyone uses shadow maps.
> Just wanted to let you know whats goin on code side (:

Other related posts: