[project1dev] Re: Project1 - SVN Update 668

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 22 Mar 2010 18:38:09 -0400

Directional lightning is superb.

On Mon, Mar 22, 2010 at 6:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i cant wait for it to be done all the way, i think it's going to be pretty
> awesome, and you map maker guys are gonna dig it (:
>
>
> On Mon, Mar 22, 2010 at 3:25 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> FLIPPIN SUITE!
>>
>>
>> On Sat, Mar 20, 2010 at 10:33 PM, eric <figarus@xxxxxxxxx> wrote:
>>
>>> :):):):)
>>> Sent via BlackBerry from T-Mobile
>>>
>>> -----Original Message-----
>>> From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
>>> Date: Sat, 20 Mar 2010 19:31:56
>>> To: <project1dev@xxxxxxxxxxxxx>
>>> Subject: [project1dev] Project1 - SVN Update 668
>>>
>>> User:atrix256
>>>
>>> Message: Incremental checkin for dynamic light re-implementation.
>>>
>>> This makes directional lights work again.
>>>
>>> I still need to make positional lights work again, and put an interface
>>> to lighting into the editor.
>>>
>>> creating directional lighting from scripts has been changed (simplified).
>>>  Script help updated and all existing scripts updated.
>>>
>>> <Files Changed>
>>> U   ARRelease.exe
>>> U   AR_AnimModels.cpp
>>> U   AR_Editor.cpp
>>> U   AR_LightManager.cpp
>>> U   AR_LightManager.h
>>> U   AR_LuaFuncs.cpp
>>> U   Docs/Script Help/CreateLight_Directional.html
>>> U   Scripts/MainMenu/Lobby.lua
>>> U   Scripts/MainMenu/MainMenu.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/arrowhall_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/avarice_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/basement_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/beastroom_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/ceilingroom_entrance_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/comradery_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/elevator1_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/elevator2_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/elevatorroom1_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/elevatorroom2_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/entrance_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/firstfloor_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/hallway1_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/lastroom_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/seduction_geometry.lua
>>> U   Scripts/Maps/TheVoid/FirstTemple/temple_entrance_geometry.lua
>>> U   Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent.lua
>>> U   Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent_geometry.lua
>>> U   Scripts/Maps/TheVoid/TheVoid/HackingPuzzle.lua
>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap_geometry.lua
>>> U   Scripts/Maps/cavemap/cavemap_combat.lua
>>> U   Scripts/Personal/Alan/AnimTest_geometry.lua
>>> U   Scripts/Personal/Alan/LightCurvesLand.lua
>>> U   Scripts/Personal/Alan/NetworkTest_geometry.lua
>>> U   Scripts/Personal/Alan/ShaderLand_geometry.lua
>>> U   Scripts/Personal/Alan/alanmap.lua
>>> U   Scripts/Personal/Alan/lavamap.lua
>>> U   Scripts/Personal/Alan/spacemap.lua
>>> U   Scripts/Personal/ChrisR/fogpush_geometry.lua
>>> U   Scripts/Personal/Kent/crushtest.lua
>>> U   Scripts/Personal/Kent/gridtest.lua
>>> U   Scripts/Personal/Kent/gridtest_geometry.lua
>>> U   Scripts/Personal/Kent/kenttest.lua
>>> U   Scripts/Personal/Kent/net1.lua
>>> U   Scripts/Personal/Kent/npctest.lua
>>> U   Scripts/Personal/Kent/piratedice.lua
>>> U   Scripts/Personal/Kent/template.lua
>>> D   Scripts/temple_entrance.lua
>>> D   Scripts/temple_entrance_geometry.lua
>>> U   ShaderManager.cpp
>>> U   ShaderManager.h
>>> U   Shaders/default.fx
>>>
>>>
>>> ==============================
>>> Project 1 Dev mailing list
>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

Other related posts: