[project1dev] Re: Project1 - SVN Update 648

  • From: Larvantholos <larvantholos@xxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Feb 2010 14:56:24 -0800 (PST)

Well I keep all my source files >..> but I am not about to upload some of my 
psd's unless they are a reasonable size (under 1mb) - most of mine so far have 
been at least 6, and I think I mentioned the tiki head was 25 >..> well start 
big for lossless lower resolution right? ;)

--- On Wed, 2/10/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update 648
> To: project1dev@xxxxxxxxxxxxx
> Received: Wednesday, February 10, 2010, 5:54 PM
> This checkin brings up a good
> point.
>  
> What do we want to do with source art?
>  
> PSDs surely need to be kept around in case we want to
> change something later.  Keeping them in SVN is good since
> it's a centralized place for us to get at them.
>  
> But, at the same time, we don't want to ship our
> game with the PSDs of course since they bloat the game files
> etc.
>  
> options...
>  
> #1 - have a seperate folder area for "art
> source" files
> #2 - leave em and delete em at the end.  Note that
> stuff like this that we "put off til later" will
> most likely be forgotten or we'll run out of time and
> just not do it so it's a good idea to keep stuff like
> this to an absolute minimum. (coming from personal
> haha)
> 
> #3 - any other ideas?
>  
> (:
> 
> On Wed, Feb 10, 2010 at 1:57 PM,
> Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> wrote:
> 
> User:larvantholos
> 
> Message:
> 
> <Files Changed>
> U   Art/Models/Maps/TheVoid/FirstTemple/standuptorch.ms3d
> 
> D  
> Art/Models/Maps/TheVoid/FirstTemple/standuptorchcomplete.png
> A  
> Art/Models/Maps/TheVoid/FirstTemple/standuptorchcomplete2.psd
> 
> 
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> Project 1 website: http://project1.demofox.org
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> 
> 
> 
> 


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