[project1dev] Re: Project1 - SVN Update 648

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Feb 2010 17:53:28 -0800

I like the art source folder idea

On Wed, Feb 10, 2010 at 3:00 PM, Larvantholos <larvantholos@xxxxxxxx> wrote:

> Yah, in that case, the tiff was over 1mb and the psd was small >..>
> eventually want to convert them all into dxt I think it was which will be a
> fraction of the size. Has multiple levels of compression as well... I'm just
> not enitirely sure how to do so at the moment ;)
>
> --- On Wed, 2/10/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > Subject: [project1dev] Re: Project1 - SVN Update 648
> > To: project1dev@xxxxxxxxxxxxx
> > Received: Wednesday, February 10, 2010, 5:58 PM
> > ok sounds good (:
> >
> > i was just wonderin cause this checkin of
> > yours included a psd so wanted to bring it up, see what
> > people thought :P
> >
> > On Wed, Feb 10, 2010 at 2:56 PM,
> > Larvantholos <larvantholos@xxxxxxxx>
> > wrote:
> >
> > Well I
> > keep all my source files >..> but I am not about to
> > upload some of my psd's unless they are a reasonable
> > size (under 1mb) - most of mine so far have been at least 6,
> > and I think I mentioned the tiki head was 25 >..> well
> > start big for lossless lower resolution right? ;)
> >
> >
> > --- On Wed, 2/10/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> >
> > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > > Subject: [project1dev] Re: Project1 - SVN Update 648
> >
> > > To: project1dev@xxxxxxxxxxxxx
> > > Received: Wednesday, February 10, 2010, 5:54 PM
> >
> >
> >
> > > This checkin brings up a good
> > > point.
> > >
> > > What do we want to do with source art?
> > >
> > > PSDs surely need to be kept around in case we want to
> > > change something later.  Keeping them in SVN is good
> > since
> >
> > > it's a centralized place for us to get at them.
> > >
> > > But, at the same time, we don't want to ship our
> > > game with the PSDs of course since they bloat the game
> > files
> > > etc.
> > >
> >
> > > options...
> > >
> > > #1 - have a seperate folder area for "art
> > > source" files
> > > #2 - leave em and delete em at the end.  Note that
> > > stuff like this that we "put off til later"
> > will
> >
> > > most likely be forgotten or we'll run out of time
> > and
> > > just not do it so it's a good idea to keep stuff
> > like
> > > this to an absolute minimum. (coming from personal
> > > haha)
> > >
> > > #3 - any other ideas?
> >
> > >
> > > (:
> > >
> > > On Wed, Feb 10, 2010 at 1:57 PM,
> > > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> > > wrote:
> > >
> > > User:larvantholos
> >
> > >
> > > Message:
> > >
> > > <Files Changed>
> > > U
> > Art/Models/Maps/TheVoid/FirstTemple/standuptorch.ms3d
> > >
> > > D
> > >
> > Art/Models/Maps/TheVoid/FirstTemple/standuptorchcomplete.png
> > > A
> >
> > >
> > Art/Models/Maps/TheVoid/FirstTemple/standuptorchcomplete2.psd
> > >
> > >
> > > ==============================
> > > Project 1 Dev mailing list
> > > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
> >
> > >
> > > Project 1 website: http://project1.demofox.org
> > > Project 1 SVN repository: http://pyotek.com/project1
> >
> > >
> > >
> > >
> > >
> >
> >
> >
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> >
> >
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> >
> > Project 1 SVN repository: http://pyotek.com/project1
> >
> >
> >
>
>
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