thanks. Thanks for all the help too. On Thu, Apr 30, 2009 at 12:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > DUDE!!! > > ::high five:: > > that is awesome kent, great job! (: > On Thu, Apr 30, 2009 at 12:17 PM, Apache User < > dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > >> User:korgath >> >> Message: Alan... >> I finally got it working!!!!!!!!! >> Having it finally work is so damn satisfying >> >> That's right the enemies will now follow a path that you define up to 3 >> defined nodes. There is also a 0th node that is the units start location for >> a total of 4 nodes. >> >> Future adjustments >> Infinite or more nodes >> Separate out the movement portion so other enemy files can easily use it >> >> <Files Changed> >> U Scripts/Enemies/newminer.lua >> U Scripts/cavemap.lua >> >> >> >