[project1dev] Re: Project1 - SVN Update 63

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Apr 2009 12:39:44 -0700

thanks. Thanks for all the help too.

On Thu, Apr 30, 2009 at 12:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> DUDE!!!
>
> ::high five::
>
> that is awesome kent, great job! (:
> On Thu, Apr 30, 2009 at 12:17 PM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>
>> User:korgath
>>
>> Message: Alan...
>> I finally got it working!!!!!!!!!
>> Having it finally work is so damn satisfying
>>
>> That's right the enemies will now follow a path that you define up to 3
>> defined nodes. There is also a 0th node that is the units start location for
>> a total of 4 nodes.
>>
>> Future adjustments
>> Infinite or more nodes
>> Separate out the movement portion so other enemy files can easily use it
>>
>> <Files Changed>
>> U   Scripts/Enemies/newminer.lua
>> U   Scripts/cavemap.lua
>>
>>
>>
>

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