[project1dev] Re: Project1 - SVN Update 628

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 6 Feb 2010 11:23:22 -0500

i added a line to the newbie modeling guide detailing this, sorry for the
confusion.  sometimes i forget details that i myself take for granted.

On Sat, Feb 6, 2010 at 10:34 AM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:

>  Thanks a lot for this detail of info.  did not know a drop of it, heh.  I
> thought Katie said larger texture is better so I have been resizing them
> larger.  Ill give this a go and see how well I can get it to come out!
>
>
> On 2/6/2010 1:30 AM, Alan Wolfe wrote:
>
> Nice hammer Hanaan!
>
> It looks very viking like (:
>
> Unfortunately the milkshape format doesn't support bump mapping so, how we
> have to do bump mapping is...
>
> #1 - check the bump map texture in along with the normal textures
> #2 - when the model goes into the game, Kent or I has to manually set the
> bump on the right part of the model
>
> So yeah basically if you can check in the bump map texture too and say
> which part of the model the bump goes on (im assuming on the stone part, not
> the handle!) that would be most helpful (:
>
> Btw great job centering the model, that's perfect!
>
> The next peice of technical feedback i'd give you is i notice that on the
> hammer, the woodgrain for the handle is a 2048x2048 texture and the texture
> for the stone part is 2048x1024.
>
> The game uses 32 bit color so that means the woodgrain handle uses a 16MB
> texture and the stone part uses an 8MB texture, totalling 24MB just for
> textures for this one hammer.
>
> When you are making a game, you may only have 32MB total texture memory for
> ALL of your props in a level total so you can see something like this would
> eat up almost all of your texture memory (which is no good!)
>
> Because of that, when you model an object, you want it to use the smallest
> size textures you can use where it still looks ok. For instance, i'm just
> guessing but for a hammer like this, i'm betting two 256x256 textures would
> be more than enough detail.  Two 256x256 textures combined come only to
> 128KB so as you can see that would save a BUNCH of memory.
>
> Anyhow give it a shot, see how small you can get the textures where the
> hammer still looks ok.  Keep in mind too the size of the hammer so you can
> kinda get an idea of how it would look in game (ie if it's small in game you
> dont need as much detail).
>
> Also if it helps, i can toss the hammer into a map for you so you can see
> it in game, just let me know (:
>
> Anyhow great job on this peice, it looks really nice!
>
> On Fri, Feb 5, 2010 at 10:30 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:hanaanfu
>>
>> Message: Simple hammer, bumped and textured.
>>
>> <Files Changed>
>> A   Art/Models/Maps/TheVoid/TheVoid/RockSmoo.jpg
>> A   Art/Models/Maps/TheVoid/TheVoid/hammer.ms3d
>> A   Art/Models/Maps/TheVoid/TheVoid/woodgrai.jpg
>>
>>
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>
>
>

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