i added a line to the newbie modeling guide detailing this, sorry for the confusion. sometimes i forget details that i myself take for granted. On Sat, Feb 6, 2010 at 10:34 AM, Hanaan <hanaan.fu@xxxxxxxxx> wrote: > Thanks a lot for this detail of info. did not know a drop of it, heh. I > thought Katie said larger texture is better so I have been resizing them > larger. Ill give this a go and see how well I can get it to come out! > > > On 2/6/2010 1:30 AM, Alan Wolfe wrote: > > Nice hammer Hanaan! > > It looks very viking like (: > > Unfortunately the milkshape format doesn't support bump mapping so, how we > have to do bump mapping is... > > #1 - check the bump map texture in along with the normal textures > #2 - when the model goes into the game, Kent or I has to manually set the > bump on the right part of the model > > So yeah basically if you can check in the bump map texture too and say > which part of the model the bump goes on (im assuming on the stone part, not > the handle!) that would be most helpful (: > > Btw great job centering the model, that's perfect! > > The next peice of technical feedback i'd give you is i notice that on the > hammer, the woodgrain for the handle is a 2048x2048 texture and the texture > for the stone part is 2048x1024. > > The game uses 32 bit color so that means the woodgrain handle uses a 16MB > texture and the stone part uses an 8MB texture, totalling 24MB just for > textures for this one hammer. > > When you are making a game, you may only have 32MB total texture memory for > ALL of your props in a level total so you can see something like this would > eat up almost all of your texture memory (which is no good!) > > Because of that, when you model an object, you want it to use the smallest > size textures you can use where it still looks ok. For instance, i'm just > guessing but for a hammer like this, i'm betting two 256x256 textures would > be more than enough detail. Two 256x256 textures combined come only to > 128KB so as you can see that would save a BUNCH of memory. > > Anyhow give it a shot, see how small you can get the textures where the > hammer still looks ok. Keep in mind too the size of the hammer so you can > kinda get an idea of how it would look in game (ie if it's small in game you > dont need as much detail). > > Also if it helps, i can toss the hammer into a map for you so you can see > it in game, just let me know (: > > Anyhow great job on this peice, it looks really nice! > > On Fri, Feb 5, 2010 at 10:30 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:hanaanfu >> >> Message: Simple hammer, bumped and textured. >> >> <Files Changed> >> A Art/Models/Maps/TheVoid/TheVoid/RockSmoo.jpg >> A Art/Models/Maps/TheVoid/TheVoid/hammer.ms3d >> A Art/Models/Maps/TheVoid/TheVoid/woodgrai.jpg >> >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> > > >