[project1dev] Re: Project1 - SVN Update 628

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 5 Feb 2010 23:30:21 -0800

Nice hammer Hanaan!

It looks very viking like (:

Unfortunately the milkshape format doesn't support bump mapping so, how we
have to do bump mapping is...

#1 - check the bump map texture in along with the normal textures
#2 - when the model goes into the game, Kent or I has to manually set the
bump on the right part of the model

So yeah basically if you can check in the bump map texture too and say which
part of the model the bump goes on (im assuming on the stone part, not the
handle!) that would be most helpful (:

Btw great job centering the model, that's perfect!

The next peice of technical feedback i'd give you is i notice that on the
hammer, the woodgrain for the handle is a 2048x2048 texture and the texture
for the stone part is 2048x1024.

The game uses 32 bit color so that means the woodgrain handle uses a 16MB
texture and the stone part uses an 8MB texture, totalling 24MB just for
textures for this one hammer.

When you are making a game, you may only have 32MB total texture memory for
ALL of your props in a level total so you can see something like this would
eat up almost all of your texture memory (which is no good!)

Because of that, when you model an object, you want it to use the smallest
size textures you can use where it still looks ok. For instance, i'm just
guessing but for a hammer like this, i'm betting two 256x256 textures would
be more than enough detail.  Two 256x256 textures combined come only to
128KB so as you can see that would save a BUNCH of memory.

Anyhow give it a shot, see how small you can get the textures where the
hammer still looks ok.  Keep in mind too the size of the hammer so you can
kinda get an idea of how it would look in game (ie if it's small in game you
dont need as much detail).

Also if it helps, i can toss the hammer into a map for you so you can see it
in game, just let me know (:

Anyhow great job on this peice, it looks really nice!

On Fri, Feb 5, 2010 at 10:30 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:hanaanfu
>
> Message: Simple hammer, bumped and textured.
>
> <Files Changed>
> A   Art/Models/Maps/TheVoid/TheVoid/RockSmoo.jpg
> A   Art/Models/Maps/TheVoid/TheVoid/hammer.ms3d
> A   Art/Models/Maps/TheVoid/TheVoid/woodgrai.jpg
>
>
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