[project1dev] Re: Project1 - SVN Update 570

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 16 Jan 2010 09:13:19 -0800

oh, repro steps for #1

start new game
P1 - raise 5
P2 - raise 5
P3 - raise 5
P4 - raise 5

P1 - call
P2 - call
P3 - call
P4 - gets skipped <-- I am trying to remember what happens here, nobody
should ever get a skipped turn

P1 - check (call)
P2 - fold
P3 - fold
P4 - fold

P1 wins and gold changes to
P1 - 160
P2 - 80
P3 - 80
P4 - 80

Total = 400, new hand... it says it's both p1 and p2's turn (sorry, i know
this is still a work in progress)

P2 - raise by 5 (apparently it is P2's turn)
P3 - raise by 5
P4 - raise by 5
P1 - raise by 5

P2 - call
P3 - call
P4 - call
P1 - call

P2 - fold
P3 - fold
P4 - fold

P1 wins and gold changes to
P1 - 225
P2 - 60
P3 - 60
P4 - 60

Total = 405 and it says P1 and P2's turn again but it looks like it's really
p2's turn again.

Hope this helps Kent!

On Sat, Jan 16, 2010 at 9:04 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> kent this is really comin along!
>
> a couple things that you may know about (it isnt finished yet after all :P)
>
> #1 - there seems to be another math leak somewhere.  I played where i let
> player 1 win a few rounds and now the player gold is...
>
> P1 - 225
> P2 - 60
> P3 - 60
> P4 - 60
>
> if you add that up you get 405 gold, but the players start with 400 gold
> combined so somehow an extra 5 gold appeared.
>
> I played 2 hands if that helps you at all
>
> #2 - you can bet your self into a negative amount of gold.  You can put
> this on the todo list for later but if you call a bet and don't have enough
> there's special rules that can get a lil complicated to track.
>
> Basically if you go "all in" and don't match the bet, you can only win from
> each player as much as you put in.  We'll have to talk about this guy in
> detail cause it gets really complicated cause check out this sceneario:
>
> Player 1 bets 50
> Player 2 goes all in with their last 30
> Player 3 goes all in with their last 20
>
> if player 2 wins, they win player 3's 20 gold and they win 30 gold from
> player 1, and they get their own 30 gold back.  Player 1 gets 20 of their
> bet back, and player 3 is out.
>
> In the above, if Player 3 wins, they win 20 from player 1 and 2, and get
> their origional 20 back.  Player 1 gets 30 of their bet back, and player 2
> gets 10 of their bet back.
>
> I think if someone goes all in and is under the bet amount and wins, they
> get all the money from the people who folded too though... even if they put
> in more than they did
>
> #3 - minor changes for terminology...
>
> if you call a 0 bet, it's called "checking".  so in the text that says
> "Player 1 calls" it would be nice if it said "Player 1 checks" if there is
> no bet.  Maybe also if the text said how much the player called that would
> be nice (:
>
> Also if someone calls a bet more than or equal to what they have it would
> be cool if it said "Player 1 goes all in with 40" or however much they have
>
>
> This game is really coming along though Kent, this is really really cool
>
>
> On Sat, Jan 16, 2010 at 1:32 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:korgath
>>
>> Message: pirate dice update:
>> game now keeps track of what you really have in your hand not just what
>> you state (visible via console)
>>
>> <Files Changed>
>> U   Scripts/Personal/Kent/piratedice.lua
>>
>>
>>
>

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