[project1dev] Re: Project1 - SVN Update 570

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 16 Jan 2010 20:54:43 +0000

Misty and I don't remember, but I think calling a bluff successfully knocks the 
bluffer out of the game and ends the game as is.
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Date: Sat, 16 Jan 2010 12:48:01 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 570

Eric did you play with misty at all yet?

i forget how this part works

On Sat, Jan 16, 2010 at 12:46 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Does calling someone out on a bluff end your turn?
>
>
> On Sat, Jan 16, 2010 at 9:31 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> im not sure :/
>>
>> not sure what the proper bahavior is either for the player skip.  im
>> checking out the poker game to see hehe
>>
>> one thing though is if you want to, you can just leave bugs til the end
>>
>> just get stuff working roughly then clean up later.
>>
>>
>> On Sat, Jan 16, 2010 at 9:28 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Thanks for the feedback.
>>>
>>> The system I have in place may make going in not too complicated. I keep
>>> track of how much a player has put in and how much the put in currently is.
>>> I have some ideas for this.
>>>
>>> I thought I had a value leak somewhere still. You think it has something
>>> to do with a player getting skipped? I am having a really hard time tracking
>>> down that logic flaw.
>>>
>>>
>>> On Sat, Jan 16, 2010 at 9:21 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> oh and kent this game is based pretty heavily on texas hold em, so im
>>>> playing some to figure out what to do where P4 got skipped down below.
>>>>
>>>> anyhow if you go here:
>>>>
>>>> http://casino-games.pogo.com/games/no-limit-texas-holdem-poker
>>>>
>>>> and click "play as guest" you can play some AI's and figure out how some
>>>> things work by watchin what they do and the options you are given etc hehe
>>>> (:
>>>>
>>>>
>>>>
>>>> On Sat, Jan 16, 2010 at 9:13 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> oh, repro steps for #1
>>>>>
>>>>> start new game
>>>>> P1 - raise 5
>>>>> P2 - raise 5
>>>>> P3 - raise 5
>>>>> P4 - raise 5
>>>>>
>>>>> P1 - call
>>>>> P2 - call
>>>>> P3 - call
>>>>> P4 - gets skipped <-- I am trying to remember what happens here, nobody
>>>>> should ever get a skipped turn
>>>>>
>>>>> P1 - check (call)
>>>>> P2 - fold
>>>>> P3 - fold
>>>>> P4 - fold
>>>>>
>>>>> P1 wins and gold changes to
>>>>> P1 - 160
>>>>> P2 - 80
>>>>> P3 - 80
>>>>> P4 - 80
>>>>>
>>>>> Total = 400, new hand... it says it's both p1 and p2's turn (sorry, i
>>>>> know this is still a work in progress)
>>>>>
>>>>> P2 - raise by 5 (apparently it is P2's turn)
>>>>> P3 - raise by 5
>>>>> P4 - raise by 5
>>>>> P1 - raise by 5
>>>>>
>>>>> P2 - call
>>>>> P3 - call
>>>>> P4 - call
>>>>> P1 - call
>>>>>
>>>>> P2 - fold
>>>>> P3 - fold
>>>>> P4 - fold
>>>>>
>>>>> P1 wins and gold changes to
>>>>>
>>>>> P1 - 225
>>>>> P2 - 60
>>>>> P3 - 60
>>>>> P4 - 60
>>>>>
>>>>> Total = 405 and it says P1 and P2's turn again but it looks like it's
>>>>> really p2's turn again.
>>>>>
>>>>> Hope this helps Kent!
>>>>>
>>>>>
>>>>> On Sat, Jan 16, 2010 at 9:04 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> kent this is really comin along!
>>>>>>
>>>>>> a couple things that you may know about (it isnt finished yet after
>>>>>> all :P)
>>>>>>
>>>>>> #1 - there seems to be another math leak somewhere.  I played where i
>>>>>> let player 1 win a few rounds and now the player gold is...
>>>>>>
>>>>>> P1 - 225
>>>>>> P2 - 60
>>>>>> P3 - 60
>>>>>> P4 - 60
>>>>>>
>>>>>> if you add that up you get 405 gold, but the players start with 400
>>>>>> gold combined so somehow an extra 5 gold appeared.
>>>>>>
>>>>>> I played 2 hands if that helps you at all
>>>>>>
>>>>>> #2 - you can bet your self into a negative amount of gold.  You can
>>>>>> put this on the todo list for later but if you call a bet and don't have
>>>>>> enough there's special rules that can get a lil complicated to track.
>>>>>>
>>>>>> Basically if you go "all in" and don't match the bet, you can only win
>>>>>> from each player as much as you put in.  We'll have to talk about this 
>>>>>> guy
>>>>>> in detail cause it gets really complicated cause check out this 
>>>>>> sceneario:
>>>>>>
>>>>>> Player 1 bets 50
>>>>>> Player 2 goes all in with their last 30
>>>>>> Player 3 goes all in with their last 20
>>>>>>
>>>>>> if player 2 wins, they win player 3's 20 gold and they win 30 gold
>>>>>> from player 1, and they get their own 30 gold back.  Player 1 gets 20 of
>>>>>> their bet back, and player 3 is out.
>>>>>>
>>>>>> In the above, if Player 3 wins, they win 20 from player 1 and 2, and
>>>>>> get their origional 20 back.  Player 1 gets 30 of their bet back, and 
>>>>>> player
>>>>>> 2 gets 10 of their bet back.
>>>>>>
>>>>>> I think if someone goes all in and is under the bet amount and wins,
>>>>>> they get all the money from the people who folded too though... even if 
>>>>>> they
>>>>>> put in more than they did
>>>>>>
>>>>>> #3 - minor changes for terminology...
>>>>>>
>>>>>> if you call a 0 bet, it's called "checking".  so in the text that says
>>>>>> "Player 1 calls" it would be nice if it said "Player 1 checks" if there 
>>>>>> is
>>>>>> no bet.  Maybe also if the text said how much the player called that 
>>>>>> would
>>>>>> be nice (:
>>>>>>
>>>>>> Also if someone calls a bet more than or equal to what they have it
>>>>>> would be cool if it said "Player 1 goes all in with 40" or however much 
>>>>>> they
>>>>>> have
>>>>>>
>>>>>>
>>>>>> This game is really coming along though Kent, this is really really
>>>>>> cool
>>>>>>
>>>>>>
>>>>>> On Sat, Jan 16, 2010 at 1:32 AM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:korgath
>>>>>>>
>>>>>>> Message: pirate dice update:
>>>>>>> game now keeps track of what you really have in your hand not just
>>>>>>> what you state (visible via console)
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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