Misty and I don't remember, but I think calling a bluff successfully knocks the bluffer out of the game and ends the game as is. Sent via BlackBerry from T-Mobile -----Original Message----- From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Date: Sat, 16 Jan 2010 12:48:01 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: Project1 - SVN Update 570 Eric did you play with misty at all yet? i forget how this part works On Sat, Jan 16, 2010 at 12:46 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Does calling someone out on a bluff end your turn? > > > On Sat, Jan 16, 2010 at 9:31 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> im not sure :/ >> >> not sure what the proper bahavior is either for the player skip. im >> checking out the poker game to see hehe >> >> one thing though is if you want to, you can just leave bugs til the end >> >> just get stuff working roughly then clean up later. >> >> >> On Sat, Jan 16, 2010 at 9:28 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Thanks for the feedback. >>> >>> The system I have in place may make going in not too complicated. I keep >>> track of how much a player has put in and how much the put in currently is. >>> I have some ideas for this. >>> >>> I thought I had a value leak somewhere still. You think it has something >>> to do with a player getting skipped? I am having a really hard time tracking >>> down that logic flaw. >>> >>> >>> On Sat, Jan 16, 2010 at 9:21 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> oh and kent this game is based pretty heavily on texas hold em, so im >>>> playing some to figure out what to do where P4 got skipped down below. >>>> >>>> anyhow if you go here: >>>> >>>> http://casino-games.pogo.com/games/no-limit-texas-holdem-poker >>>> >>>> and click "play as guest" you can play some AI's and figure out how some >>>> things work by watchin what they do and the options you are given etc hehe >>>> (: >>>> >>>> >>>> >>>> On Sat, Jan 16, 2010 at 9:13 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> oh, repro steps for #1 >>>>> >>>>> start new game >>>>> P1 - raise 5 >>>>> P2 - raise 5 >>>>> P3 - raise 5 >>>>> P4 - raise 5 >>>>> >>>>> P1 - call >>>>> P2 - call >>>>> P3 - call >>>>> P4 - gets skipped <-- I am trying to remember what happens here, nobody >>>>> should ever get a skipped turn >>>>> >>>>> P1 - check (call) >>>>> P2 - fold >>>>> P3 - fold >>>>> P4 - fold >>>>> >>>>> P1 wins and gold changes to >>>>> P1 - 160 >>>>> P2 - 80 >>>>> P3 - 80 >>>>> P4 - 80 >>>>> >>>>> Total = 400, new hand... it says it's both p1 and p2's turn (sorry, i >>>>> know this is still a work in progress) >>>>> >>>>> P2 - raise by 5 (apparently it is P2's turn) >>>>> P3 - raise by 5 >>>>> P4 - raise by 5 >>>>> P1 - raise by 5 >>>>> >>>>> P2 - call >>>>> P3 - call >>>>> P4 - call >>>>> P1 - call >>>>> >>>>> P2 - fold >>>>> P3 - fold >>>>> P4 - fold >>>>> >>>>> P1 wins and gold changes to >>>>> >>>>> P1 - 225 >>>>> P2 - 60 >>>>> P3 - 60 >>>>> P4 - 60 >>>>> >>>>> Total = 405 and it says P1 and P2's turn again but it looks like it's >>>>> really p2's turn again. >>>>> >>>>> Hope this helps Kent! >>>>> >>>>> >>>>> On Sat, Jan 16, 2010 at 9:04 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> kent this is really comin along! >>>>>> >>>>>> a couple things that you may know about (it isnt finished yet after >>>>>> all :P) >>>>>> >>>>>> #1 - there seems to be another math leak somewhere. I played where i >>>>>> let player 1 win a few rounds and now the player gold is... >>>>>> >>>>>> P1 - 225 >>>>>> P2 - 60 >>>>>> P3 - 60 >>>>>> P4 - 60 >>>>>> >>>>>> if you add that up you get 405 gold, but the players start with 400 >>>>>> gold combined so somehow an extra 5 gold appeared. >>>>>> >>>>>> I played 2 hands if that helps you at all >>>>>> >>>>>> #2 - you can bet your self into a negative amount of gold. You can >>>>>> put this on the todo list for later but if you call a bet and don't have >>>>>> enough there's special rules that can get a lil complicated to track. >>>>>> >>>>>> Basically if you go "all in" and don't match the bet, you can only win >>>>>> from each player as much as you put in. We'll have to talk about this >>>>>> guy >>>>>> in detail cause it gets really complicated cause check out this >>>>>> sceneario: >>>>>> >>>>>> Player 1 bets 50 >>>>>> Player 2 goes all in with their last 30 >>>>>> Player 3 goes all in with their last 20 >>>>>> >>>>>> if player 2 wins, they win player 3's 20 gold and they win 30 gold >>>>>> from player 1, and they get their own 30 gold back. Player 1 gets 20 of >>>>>> their bet back, and player 3 is out. >>>>>> >>>>>> In the above, if Player 3 wins, they win 20 from player 1 and 2, and >>>>>> get their origional 20 back. Player 1 gets 30 of their bet back, and >>>>>> player >>>>>> 2 gets 10 of their bet back. >>>>>> >>>>>> I think if someone goes all in and is under the bet amount and wins, >>>>>> they get all the money from the people who folded too though... even if >>>>>> they >>>>>> put in more than they did >>>>>> >>>>>> #3 - minor changes for terminology... >>>>>> >>>>>> if you call a 0 bet, it's called "checking". so in the text that says >>>>>> "Player 1 calls" it would be nice if it said "Player 1 checks" if there >>>>>> is >>>>>> no bet. Maybe also if the text said how much the player called that >>>>>> would >>>>>> be nice (: >>>>>> >>>>>> Also if someone calls a bet more than or equal to what they have it >>>>>> would be cool if it said "Player 1 goes all in with 40" or however much >>>>>> they >>>>>> have >>>>>> >>>>>> >>>>>> This game is really coming along though Kent, this is really really >>>>>> cool >>>>>> >>>>>> >>>>>> On Sat, Jan 16, 2010 at 1:32 AM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:korgath >>>>>>> >>>>>>> Message: pirate dice update: >>>>>>> game now keeps track of what you really have in your hand not just >>>>>>> what you state (visible via console) >>>>>>> >>>>>>> <Files Changed> >>>>>>> U Scripts/Personal/Kent/piratedice.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >