ill see what i can do about getting multiplayer ready soonish (the game still needs a lil work and needs to be prettied up) so we can play over the net On Sat, Jan 16, 2010 at 2:47 PM, eric <figarus@xxxxxxxxx> wrote: > You did a really good job of remembering the rules, it'll probably take > some playthroughs to figure out the balance and exploits etc > > Sent via BlackBerry from T-Mobile > ------------------------------ > *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx> > *Date: *Sat, 16 Jan 2010 14:47:56 -0800 > *To: *<project1dev@xxxxxxxxxxxxx> > *Subject: *[project1dev] Re: Project1 - SVN Update 570 > > thats a lot simpler than i remember but like yeah, i think thats right > > thanks for clarifying eric (: > > On Sat, Jan 16, 2010 at 2:44 PM, eric <figarus@xxxxxxxxx> wrote: > >> Yep >> >> Sent via BlackBerry from T-Mobile >> ------------------------------ >> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx> >> *Date: *Sat, 16 Jan 2010 14:45:19 -0800 >> *To: *<project1dev@xxxxxxxxxxxxx> >> *Subject: *[project1dev] Re: Project1 - SVN Update 570 >> >> that makes sense :P >> >> hey do you remember what happened in the last round? >> >> like, if everyone says they all have the same thing and nobody raises and >> everyone calls all arount the table, do you just show what you have and the >> winner wins? >> >> On Sat, Jan 16, 2010 at 2:38 PM, eric <figarus@xxxxxxxxx> wrote: >> >>> Equal or greater, otherwise you fold >>> >>> Sent via BlackBerry from T-Mobile >>> ------------------------------ >>> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> *Date: *Sat, 16 Jan 2010 14:38:57 -0800 >>> *To: *<project1dev@xxxxxxxxxxxxx> >>> *Subject: *[project1dev] Re: Project1 - SVN Update 570 >>> >>> ok so do you remember how that works in regards to placing bets too? >>> >>> Like... >>> >>> when it's your turn you have to call check or fold, but every time you >>> have a turn do you have to say what you have too? >>> >>> If so, was it that you have to say something greater or equal to what the >>> last person said? or does it have to be greater always? >>> >>> On Sat, Jan 16, 2010 at 2:33 PM, eric <figarus@xxxxxxxxx> wrote: >>> >>>> I emailed them but it bounced back, sorry - basically calling a bluff >>>> and being wrong causes you to lose the round >>>> >>>> Sent via BlackBerry from T-Mobile >>>> ------------------------------ >>>> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>> *Date: *Sat, 16 Jan 2010 14:26:00 -0800 >>>> *To: *<project1dev@xxxxxxxxxxxxx> >>>> *Subject: *[project1dev] Re: Project1 - SVN Update 570 >>>> >>>> do you remember the details of betting and calling bluffs and things? >>>> >>>> i don't. what were the consequences? >>>> >>>> can you lay it out again for me? im drawing a total blank >>>> >>>> On Sat, Jan 16, 2010 at 1:03 PM, eric <figarus@xxxxxxxxx> wrote: >>>> >>>>> The one flaw with that is that someone can play "kingmaker" but in >>>>> practice it worked really well. I don't remember bluffing being called >>>>> super >>>>> often because of the concequences of calling it and being wrong >>>>> >>>>> Sent via BlackBerry from T-Mobile >>>>> ------------------------------ >>>>> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>> *Date: *Sat, 16 Jan 2010 12:48:01 -0800 >>>>> *To: *<project1dev@xxxxxxxxxxxxx> >>>>> *Subject: *[project1dev] Re: Project1 - SVN Update 570 >>>>> >>>>> Eric did you play with misty at all yet? >>>>> >>>>> i forget how this part works >>>>> >>>>> On Sat, Jan 16, 2010 at 12:46 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Does calling someone out on a bluff end your turn? >>>>>> >>>>>> >>>>>> On Sat, Jan 16, 2010 at 9:31 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> im not sure :/ >>>>>>> >>>>>>> not sure what the proper bahavior is either for the player skip. im >>>>>>> checking out the poker game to see hehe >>>>>>> >>>>>>> one thing though is if you want to, you can just leave bugs til the >>>>>>> end >>>>>>> >>>>>>> just get stuff working roughly then clean up later. >>>>>>> >>>>>>> >>>>>>> On Sat, Jan 16, 2010 at 9:28 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Thanks for the feedback. >>>>>>>> >>>>>>>> The system I have in place may make going in not too complicated. I >>>>>>>> keep track of how much a player has put in and how much the put in >>>>>>>> currently >>>>>>>> is. I have some ideas for this. >>>>>>>> >>>>>>>> I thought I had a value leak somewhere still. You think it has >>>>>>>> something to do with a player getting skipped? I am having a really >>>>>>>> hard >>>>>>>> time tracking down that logic flaw. >>>>>>>> >>>>>>>> >>>>>>>> On Sat, Jan 16, 2010 at 9:21 AM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> oh and kent this game is based pretty heavily on texas hold em, so >>>>>>>>> im playing some to figure out what to do where P4 got skipped down >>>>>>>>> below. >>>>>>>>> >>>>>>>>> anyhow if you go here: >>>>>>>>> >>>>>>>>> http://casino-games.pogo.com/games/no-limit-texas-holdem-poker >>>>>>>>> >>>>>>>>> and click "play as guest" you can play some AI's and figure out how >>>>>>>>> some things work by watchin what they do and the options you are >>>>>>>>> given etc >>>>>>>>> hehe (: >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sat, Jan 16, 2010 at 9:13 AM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> oh, repro steps for #1 >>>>>>>>>> >>>>>>>>>> start new game >>>>>>>>>> P1 - raise 5 >>>>>>>>>> P2 - raise 5 >>>>>>>>>> P3 - raise 5 >>>>>>>>>> P4 - raise 5 >>>>>>>>>> >>>>>>>>>> P1 - call >>>>>>>>>> P2 - call >>>>>>>>>> P3 - call >>>>>>>>>> P4 - gets skipped <-- I am trying to remember what happens here, >>>>>>>>>> nobody should ever get a skipped turn >>>>>>>>>> >>>>>>>>>> P1 - check (call) >>>>>>>>>> P2 - fold >>>>>>>>>> P3 - fold >>>>>>>>>> P4 - fold >>>>>>>>>> >>>>>>>>>> P1 wins and gold changes to >>>>>>>>>> P1 - 160 >>>>>>>>>> P2 - 80 >>>>>>>>>> P3 - 80 >>>>>>>>>> P4 - 80 >>>>>>>>>> >>>>>>>>>> Total = 400, new hand... it says it's both p1 and p2's turn >>>>>>>>>> (sorry, i know this is still a work in progress) >>>>>>>>>> >>>>>>>>>> P2 - raise by 5 (apparently it is P2's turn) >>>>>>>>>> P3 - raise by 5 >>>>>>>>>> P4 - raise by 5 >>>>>>>>>> P1 - raise by 5 >>>>>>>>>> >>>>>>>>>> P2 - call >>>>>>>>>> P3 - call >>>>>>>>>> P4 - call >>>>>>>>>> P1 - call >>>>>>>>>> >>>>>>>>>> P2 - fold >>>>>>>>>> P3 - fold >>>>>>>>>> P4 - fold >>>>>>>>>> >>>>>>>>>> P1 wins and gold changes to >>>>>>>>>> >>>>>>>>>> P1 - 225 >>>>>>>>>> P2 - 60 >>>>>>>>>> P3 - 60 >>>>>>>>>> P4 - 60 >>>>>>>>>> >>>>>>>>>> Total = 405 and it says P1 and P2's turn again but it looks like >>>>>>>>>> it's really p2's turn again. >>>>>>>>>> >>>>>>>>>> Hope this helps Kent! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sat, Jan 16, 2010 at 9:04 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> kent this is really comin along! >>>>>>>>>>> >>>>>>>>>>> a couple things that you may know about (it isnt finished yet >>>>>>>>>>> after all :P) >>>>>>>>>>> >>>>>>>>>>> #1 - there seems to be another math leak somewhere. I played >>>>>>>>>>> where i let player 1 win a few rounds and now the player gold is... >>>>>>>>>>> >>>>>>>>>>> P1 - 225 >>>>>>>>>>> P2 - 60 >>>>>>>>>>> P3 - 60 >>>>>>>>>>> P4 - 60 >>>>>>>>>>> >>>>>>>>>>> if you add that up you get 405 gold, but the players start with >>>>>>>>>>> 400 gold combined so somehow an extra 5 gold appeared. >>>>>>>>>>> >>>>>>>>>>> I played 2 hands if that helps you at all >>>>>>>>>>> >>>>>>>>>>> #2 - you can bet your self into a negative amount of gold. You >>>>>>>>>>> can put this on the todo list for later but if you call a bet and >>>>>>>>>>> don't have >>>>>>>>>>> enough there's special rules that can get a lil complicated to >>>>>>>>>>> track. >>>>>>>>>>> >>>>>>>>>>> Basically if you go "all in" and don't match the bet, you can >>>>>>>>>>> only win from each player as much as you put in. We'll have to >>>>>>>>>>> talk about >>>>>>>>>>> this guy in detail cause it gets really complicated cause check out >>>>>>>>>>> this >>>>>>>>>>> sceneario: >>>>>>>>>>> >>>>>>>>>>> Player 1 bets 50 >>>>>>>>>>> Player 2 goes all in with their last 30 >>>>>>>>>>> Player 3 goes all in with their last 20 >>>>>>>>>>> >>>>>>>>>>> if player 2 wins, they win player 3's 20 gold and they win 30 >>>>>>>>>>> gold from player 1, and they get their own 30 gold back. Player 1 >>>>>>>>>>> gets 20 >>>>>>>>>>> of their bet back, and player 3 is out. >>>>>>>>>>> >>>>>>>>>>> In the above, if Player 3 wins, they win 20 from player 1 and 2, >>>>>>>>>>> and get their origional 20 back. Player 1 gets 30 of their bet >>>>>>>>>>> back, and >>>>>>>>>>> player 2 gets 10 of their bet back. >>>>>>>>>>> >>>>>>>>>>> I think if someone goes all in and is under the bet amount and >>>>>>>>>>> wins, they get all the money from the people who folded too >>>>>>>>>>> though... even >>>>>>>>>>> if they put in more than they did >>>>>>>>>>> >>>>>>>>>>> #3 - minor changes for terminology... >>>>>>>>>>> >>>>>>>>>>> if you call a 0 bet, it's called "checking". so in the text that >>>>>>>>>>> says "Player 1 calls" it would be nice if it said "Player 1 checks" >>>>>>>>>>> if there >>>>>>>>>>> is no bet. Maybe also if the text said how much the player called >>>>>>>>>>> that >>>>>>>>>>> would be nice (: >>>>>>>>>>> >>>>>>>>>>> Also if someone calls a bet more than or equal to what they have >>>>>>>>>>> it would be cool if it said "Player 1 goes all in with 40" or >>>>>>>>>>> however much >>>>>>>>>>> they have >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> This game is really coming along though Kent, this is really >>>>>>>>>>> really cool >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sat, Jan 16, 2010 at 1:32 AM, Apache User < >>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> User:korgath >>>>>>>>>>>> >>>>>>>>>>>> Message: pirate dice update: >>>>>>>>>>>> game now keeps track of what you really have in your hand not >>>>>>>>>>>> just what you state (visible via console) >>>>>>>>>>>> >>>>>>>>>>>> <Files Changed> >>>>>>>>>>>> U Scripts/Personal/Kent/piratedice.lua >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >