[project1dev] Re: Project1 - SVN Update 570

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 16 Jan 2010 14:55:09 -0800

ill see what i can do about getting multiplayer ready soonish (the game
still needs a lil work and needs to be prettied up) so we can play over the
net

On Sat, Jan 16, 2010 at 2:47 PM, eric <figarus@xxxxxxxxx> wrote:

> You did a really good job of remembering the rules, it'll probably take
> some playthroughs to figure out the balance and exploits etc
>
> Sent via BlackBerry from T-Mobile
> ------------------------------
> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
> *Date: *Sat, 16 Jan 2010 14:47:56 -0800
> *To: *<project1dev@xxxxxxxxxxxxx>
> *Subject: *[project1dev] Re: Project1 - SVN Update 570
>
> thats a lot simpler than i remember but like yeah, i think thats right
>
> thanks for clarifying eric (:
>
> On Sat, Jan 16, 2010 at 2:44 PM, eric <figarus@xxxxxxxxx> wrote:
>
>> Yep
>>
>> Sent via BlackBerry from T-Mobile
>> ------------------------------
>> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> *Date: *Sat, 16 Jan 2010 14:45:19 -0800
>> *To: *<project1dev@xxxxxxxxxxxxx>
>> *Subject: *[project1dev] Re: Project1 - SVN Update 570
>>
>> that makes sense :P
>>
>> hey do you remember what happened in the last round?
>>
>> like, if everyone says they all have the same thing and nobody raises and
>> everyone calls all arount the table, do you just show what you have and the
>> winner wins?
>>
>> On Sat, Jan 16, 2010 at 2:38 PM, eric <figarus@xxxxxxxxx> wrote:
>>
>>> Equal or greater, otherwise you fold
>>>
>>> Sent via BlackBerry from T-Mobile
>>> ------------------------------
>>> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> *Date: *Sat, 16 Jan 2010 14:38:57 -0800
>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>> *Subject: *[project1dev] Re: Project1 - SVN Update 570
>>>
>>> ok so do you remember how that works in regards to placing bets too?
>>>
>>> Like...
>>>
>>> when it's your turn you have to call check or fold, but every time you
>>> have a turn do you have to say what you have too?
>>>
>>> If so, was it that you have to say something greater or equal to what the
>>> last person said? or does it have to be greater always?
>>>
>>> On Sat, Jan 16, 2010 at 2:33 PM, eric <figarus@xxxxxxxxx> wrote:
>>>
>>>> I emailed them but it bounced back, sorry - basically calling a bluff
>>>> and being wrong causes you to lose the round
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>> ------------------------------
>>>> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> *Date: *Sat, 16 Jan 2010 14:26:00 -0800
>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>> *Subject: *[project1dev] Re: Project1 - SVN Update 570
>>>>
>>>> do you remember the details of betting and calling bluffs and things?
>>>>
>>>> i don't.  what were the consequences?
>>>>
>>>> can you lay it out again for me? im drawing a total blank
>>>>
>>>> On Sat, Jan 16, 2010 at 1:03 PM, eric <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> The one flaw with that is that someone can play "kingmaker" but in
>>>>> practice it worked really well. I don't remember bluffing being called 
>>>>> super
>>>>> often because of the concequences of calling it and being wrong
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>> ------------------------------
>>>>> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>> *Date: *Sat, 16 Jan 2010 12:48:01 -0800
>>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>>> *Subject: *[project1dev] Re: Project1 - SVN Update 570
>>>>>
>>>>> Eric did you play with misty at all yet?
>>>>>
>>>>> i forget how this part works
>>>>>
>>>>> On Sat, Jan 16, 2010 at 12:46 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Does calling someone out on a bluff end your turn?
>>>>>>
>>>>>>
>>>>>> On Sat, Jan 16, 2010 at 9:31 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> im not sure :/
>>>>>>>
>>>>>>> not sure what the proper bahavior is either for the player skip.  im
>>>>>>> checking out the poker game to see hehe
>>>>>>>
>>>>>>> one thing though is if you want to, you can just leave bugs til the
>>>>>>> end
>>>>>>>
>>>>>>> just get stuff working roughly then clean up later.
>>>>>>>
>>>>>>>
>>>>>>> On Sat, Jan 16, 2010 at 9:28 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Thanks for the feedback.
>>>>>>>>
>>>>>>>> The system I have in place may make going in not too complicated. I
>>>>>>>> keep track of how much a player has put in and how much the put in 
>>>>>>>> currently
>>>>>>>> is. I have some ideas for this.
>>>>>>>>
>>>>>>>> I thought I had a value leak somewhere still. You think it has
>>>>>>>> something to do with a player getting skipped? I am having a really 
>>>>>>>> hard
>>>>>>>> time tracking down that logic flaw.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, Jan 16, 2010 at 9:21 AM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> oh and kent this game is based pretty heavily on texas hold em, so
>>>>>>>>> im playing some to figure out what to do where P4 got skipped down 
>>>>>>>>> below.
>>>>>>>>>
>>>>>>>>> anyhow if you go here:
>>>>>>>>>
>>>>>>>>> http://casino-games.pogo.com/games/no-limit-texas-holdem-poker
>>>>>>>>>
>>>>>>>>> and click "play as guest" you can play some AI's and figure out how
>>>>>>>>> some things work by watchin what they do and the options you are 
>>>>>>>>> given etc
>>>>>>>>> hehe (:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, Jan 16, 2010 at 9:13 AM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> oh, repro steps for #1
>>>>>>>>>>
>>>>>>>>>> start new game
>>>>>>>>>> P1 - raise 5
>>>>>>>>>> P2 - raise 5
>>>>>>>>>> P3 - raise 5
>>>>>>>>>> P4 - raise 5
>>>>>>>>>>
>>>>>>>>>> P1 - call
>>>>>>>>>> P2 - call
>>>>>>>>>> P3 - call
>>>>>>>>>> P4 - gets skipped <-- I am trying to remember what happens here,
>>>>>>>>>> nobody should ever get a skipped turn
>>>>>>>>>>
>>>>>>>>>> P1 - check (call)
>>>>>>>>>> P2 - fold
>>>>>>>>>> P3 - fold
>>>>>>>>>> P4 - fold
>>>>>>>>>>
>>>>>>>>>> P1 wins and gold changes to
>>>>>>>>>> P1 - 160
>>>>>>>>>> P2 - 80
>>>>>>>>>> P3 - 80
>>>>>>>>>> P4 - 80
>>>>>>>>>>
>>>>>>>>>> Total = 400, new hand... it says it's both p1 and p2's turn
>>>>>>>>>> (sorry, i know this is still a work in progress)
>>>>>>>>>>
>>>>>>>>>> P2 - raise by 5 (apparently it is P2's turn)
>>>>>>>>>> P3 - raise by 5
>>>>>>>>>> P4 - raise by 5
>>>>>>>>>> P1 - raise by 5
>>>>>>>>>>
>>>>>>>>>> P2 - call
>>>>>>>>>> P3 - call
>>>>>>>>>> P4 - call
>>>>>>>>>> P1 - call
>>>>>>>>>>
>>>>>>>>>> P2 - fold
>>>>>>>>>> P3 - fold
>>>>>>>>>> P4 - fold
>>>>>>>>>>
>>>>>>>>>> P1 wins and gold changes to
>>>>>>>>>>
>>>>>>>>>> P1 - 225
>>>>>>>>>> P2 - 60
>>>>>>>>>> P3 - 60
>>>>>>>>>> P4 - 60
>>>>>>>>>>
>>>>>>>>>> Total = 405 and it says P1 and P2's turn again but it looks like
>>>>>>>>>> it's really p2's turn again.
>>>>>>>>>>
>>>>>>>>>> Hope this helps Kent!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sat, Jan 16, 2010 at 9:04 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> kent this is really comin along!
>>>>>>>>>>>
>>>>>>>>>>> a couple things that you may know about (it isnt finished yet
>>>>>>>>>>> after all :P)
>>>>>>>>>>>
>>>>>>>>>>> #1 - there seems to be another math leak somewhere.  I played
>>>>>>>>>>> where i let player 1 win a few rounds and now the player gold is...
>>>>>>>>>>>
>>>>>>>>>>> P1 - 225
>>>>>>>>>>> P2 - 60
>>>>>>>>>>> P3 - 60
>>>>>>>>>>> P4 - 60
>>>>>>>>>>>
>>>>>>>>>>> if you add that up you get 405 gold, but the players start with
>>>>>>>>>>> 400 gold combined so somehow an extra 5 gold appeared.
>>>>>>>>>>>
>>>>>>>>>>> I played 2 hands if that helps you at all
>>>>>>>>>>>
>>>>>>>>>>> #2 - you can bet your self into a negative amount of gold.  You
>>>>>>>>>>> can put this on the todo list for later but if you call a bet and 
>>>>>>>>>>> don't have
>>>>>>>>>>> enough there's special rules that can get a lil complicated to 
>>>>>>>>>>> track.
>>>>>>>>>>>
>>>>>>>>>>> Basically if you go "all in" and don't match the bet, you can
>>>>>>>>>>> only win from each player as much as you put in.  We'll have to 
>>>>>>>>>>> talk about
>>>>>>>>>>> this guy in detail cause it gets really complicated cause check out 
>>>>>>>>>>> this
>>>>>>>>>>> sceneario:
>>>>>>>>>>>
>>>>>>>>>>> Player 1 bets 50
>>>>>>>>>>> Player 2 goes all in with their last 30
>>>>>>>>>>> Player 3 goes all in with their last 20
>>>>>>>>>>>
>>>>>>>>>>> if player 2 wins, they win player 3's 20 gold and they win 30
>>>>>>>>>>> gold from player 1, and they get their own 30 gold back.  Player 1 
>>>>>>>>>>> gets 20
>>>>>>>>>>> of their bet back, and player 3 is out.
>>>>>>>>>>>
>>>>>>>>>>> In the above, if Player 3 wins, they win 20 from player 1 and 2,
>>>>>>>>>>> and get their origional 20 back.  Player 1 gets 30 of their bet 
>>>>>>>>>>> back, and
>>>>>>>>>>> player 2 gets 10 of their bet back.
>>>>>>>>>>>
>>>>>>>>>>> I think if someone goes all in and is under the bet amount and
>>>>>>>>>>> wins, they get all the money from the people who folded too 
>>>>>>>>>>> though... even
>>>>>>>>>>> if they put in more than they did
>>>>>>>>>>>
>>>>>>>>>>> #3 - minor changes for terminology...
>>>>>>>>>>>
>>>>>>>>>>> if you call a 0 bet, it's called "checking".  so in the text that
>>>>>>>>>>> says "Player 1 calls" it would be nice if it said "Player 1 checks" 
>>>>>>>>>>> if there
>>>>>>>>>>> is no bet.  Maybe also if the text said how much the player called 
>>>>>>>>>>> that
>>>>>>>>>>> would be nice (:
>>>>>>>>>>>
>>>>>>>>>>> Also if someone calls a bet more than or equal to what they have
>>>>>>>>>>> it would be cool if it said "Player 1 goes all in with 40" or 
>>>>>>>>>>> however much
>>>>>>>>>>> they have
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> This game is really coming along though Kent, this is really
>>>>>>>>>>> really cool
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sat, Jan 16, 2010 at 1:32 AM, Apache User <
>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> User:korgath
>>>>>>>>>>>>
>>>>>>>>>>>> Message: pirate dice update:
>>>>>>>>>>>> game now keeps track of what you really have in your hand not
>>>>>>>>>>>> just what you state (visible via console)
>>>>>>>>>>>>
>>>>>>>>>>>> <Files Changed>
>>>>>>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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