sweet On Fri, Jan 1, 2010 at 11:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > here's a pro tip, i think you are gonna like this. > > open console and type "place art\models\personal\alan\alanmap\" and press > tab. lots of files right? lots of files that don't matter too (tons of > tga's when we only care about ms3d files) > > change it to "place art\models\personal\alan\alanmap\p*.ms3d" and press tab > again. > > all you get are the files that match p*.ms3d in that directory (: > > > On Fri, Jan 1, 2010 at 11:29 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Dude that's awesome >> >> >> On Fri, Jan 1, 2010 at 11:19 PM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:atrix256 >>> >>> Message: Special request from Chris R: Tab file completion is in for the >>> console now. >>> >>> So before, it was really tedious to type out file names to load a map or >>> to place a new model in the editor. >>> >>> Now, you can start typing and press tab and it will complete the >>> filename/directory name for you if there is a match, or show you all of the >>> matches if there is more than one. >>> >>> Example to see what i mean (this is pretty helpful stuff) >>> >>> #1 - fire up the game and open the console >>> #2 - type "load sc" and then press tab it will become "load Scripts\" >>> #3 - press tab again and it will show you the contents of the scripts >>> directory. >>> #4 - type "per" and press tab to make it become "load Scripts\Personal\" >>> #5 - type "al" and press tab to make it become "load >>> Scripts\Personal\Alan\" >>> #6 - type "sp" and press tab to make it become "load >>> Scripts\Personal\Alan\Spacemap.lua" >>> #7 - press enter to load the map >>> >>> tab file completion works in the console with any command: load, place, >>> edit, new, save, etc. >>> >>> To get this working, i had to change some things about how the game works >>> with filenames so if you hit any new bugs when editing maps or anything let >>> me know! >>> >>> <Files Changed> >>> U ARRelease.exe >>> U AR_DebugConsole.cpp >>> U AR_DebugConsole.h >>> U AR_Editor.cpp >>> U AR_LuaFuncs.cpp >>> U AR_Map.cpp >>> U LowLevel.cpp >>> U LowLevel.h >>> >>> >>> >> >