[project1dev] Re: Project1 - SVN Update 546

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 1 Jan 2010 23:29:05 -0800

Dude that's awesome

On Fri, Jan 1, 2010 at 11:19 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Special request from Chris R: Tab file completion is in for the
> console now.
>
> So before, it was really tedious to type out file names to load a map or to
> place a new model in the editor.
>
> Now, you can start typing and press tab and it will complete the
> filename/directory name for you if there is a match, or show you all of the
> matches if there is more than one.
>
> Example to see what i mean (this is pretty helpful stuff)
>
> #1 - fire up the game and open the console
> #2 - type "load sc" and then press tab it will become "load Scripts\"
> #3 - press tab again and it will show you the contents of the scripts
> directory.
> #4 - type "per" and press tab to make it become "load Scripts\Personal\"
> #5 - type "al" and press tab to make it become "load
> Scripts\Personal\Alan\"
> #6 - type "sp" and press tab to make it become "load
> Scripts\Personal\Alan\Spacemap.lua"
> #7 - press enter to load the map
>
> tab file completion works in the console with any command: load, place,
> edit, new, save, etc.
>
> To get this working, i had to change some things about how the game works
> with filenames so if you hit any new bugs when editing maps or anything let
> me know!
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_DebugConsole.cpp
> U   AR_DebugConsole.h
> U   AR_Editor.cpp
> U   AR_LuaFuncs.cpp
> U   AR_Map.cpp
> U   LowLevel.cpp
> U   LowLevel.h
>
>
>

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