[project1dev] Re: Project1 - SVN Update 546

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 1 Jan 2010 23:32:21 -0800

here's a pro tip, i think you are gonna like this.

open console and type "place art\models\personal\alan\alanmap\" and press
tab.  lots of files right? lots of files that don't matter too (tons of
tga's when we only care about ms3d files)

change it to "place art\models\personal\alan\alanmap\p*.ms3d" and press tab
again.

all you get are the files that match p*.ms3d in that directory (:


On Fri, Jan 1, 2010 at 11:29 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Dude that's awesome
>
>
> On Fri, Jan 1, 2010 at 11:19 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:atrix256
>>
>> Message: Special request from Chris R: Tab file completion is in for the
>> console now.
>>
>> So before, it was really tedious to type out file names to load a map or
>> to place a new model in the editor.
>>
>> Now, you can start typing and press tab and it will complete the
>> filename/directory name for you if there is a match, or show you all of the
>> matches if there is more than one.
>>
>> Example to see what i mean (this is pretty helpful stuff)
>>
>> #1 - fire up the game and open the console
>> #2 - type "load sc" and then press tab it will become "load Scripts\"
>> #3 - press tab again and it will show you the contents of the scripts
>> directory.
>> #4 - type "per" and press tab to make it become "load Scripts\Personal\"
>> #5 - type "al" and press tab to make it become "load
>> Scripts\Personal\Alan\"
>> #6 - type "sp" and press tab to make it become "load
>> Scripts\Personal\Alan\Spacemap.lua"
>> #7 - press enter to load the map
>>
>> tab file completion works in the console with any command: load, place,
>> edit, new, save, etc.
>>
>> To get this working, i had to change some things about how the game works
>> with filenames so if you hit any new bugs when editing maps or anything let
>> me know!
>>
>> <Files Changed>
>> U   ARRelease.exe
>> U   AR_DebugConsole.cpp
>> U   AR_DebugConsole.h
>> U   AR_Editor.cpp
>> U   AR_LuaFuncs.cpp
>> U   AR_Map.cpp
>> U   LowLevel.cpp
>> U   LowLevel.h
>>
>>
>>
>

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