(: On Tue, Oct 6, 2009 at 5:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Alan you answered my question before I asked it > > > On Tue, Oct 6, 2009 at 5:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Sorry but I don't follow. >> >> On Tue, Oct 6, 2009 at 5:03 PM, eric <figarus@xxxxxxxxx> wrote: >> >>> Basically hacking it let's you customize the stats so really we just need >>> a "complete" end >>> >>> Sent via BlackBerry from T-Mobile >>> ------------------------------ >>> *From: *Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> *Date: *Tue, 6 Oct 2009 16:46:54 -0700 >>> *To: *<project1dev@xxxxxxxxxxxxx> >>> *Subject: *[project1dev] Re: Project1 - SVN Update 450 >>> >>> yeah sounds like we need some design on how the game affects your stats >>> (sorry eric if you already posted this before) >>> >>> On Tue, Oct 6, 2009 at 4:39 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> Question about the hacking mini game. I thought it was going to somehow >>>> alter your stats. If this is the case wouldn't the game need to be made in >>>> a >>>> specific way. Like having multiple endings for different stat variations? >>>> >>>> Action Script sounds fun. It is something I have been wanting to learn >>>> but never took the time to do. >>>> >>>> >>>> On Tue, Oct 6, 2009 at 2:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> that makes sense (: >>>>> >>>>> >>>>> On Tue, Oct 6, 2009 at 1:53 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> I think that a lot of tech jobs are shorter term these days. It seems >>>>>> like 2-3 years is standard. There there are also the old timers who have >>>>>> been there for 10+ years. >>>>>> >>>>>> >>>>>> On Tue, Oct 6, 2009 at 1:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> I dunno if that's actually the reason but moving around seems to be >>>>>>> the quicker way for advancement hehe >>>>>>> >>>>>>> but if you move around too much, people will think you are unreliable >>>>>>> so you gotta be like iccarus and not move around so much that you fall >>>>>>> into >>>>>>> the sea lol >>>>>>> >>>>>>> in game dev things are volatile and the average a person sticks >>>>>>> around a company is 1.5 - 2 years, i dont know what the averages are for >>>>>>> other kinds of companies though or web dev >>>>>>> On Tue, Oct 6, 2009 at 1:14 PM, Alan Wolfe >>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> they might offer you more, or when you went to a new place they >>>>>>>> would start you off at way more :P >>>>>>>> >>>>>>>> I think it's a perception thing... >>>>>>>> >>>>>>>> when you are at a company and stick around, that first impression, >>>>>>>> of you being less experienced than you are now, is part of how they >>>>>>>> see you >>>>>>>> >>>>>>>> when you go to a new company, they see you at the highest level you >>>>>>>> were at in the last company >>>>>>>> >>>>>>>> like when i worked for my uncle, i spent 5 years there and >>>>>>>> eventually kinda ran all the tech by the end, but i started off >>>>>>>> without any >>>>>>>> experience, so to my uncle, thats kidna where i was at. >>>>>>>> >>>>>>>> when i got interviewed at inxile, they saw me as having 5 years exp >>>>>>>> running the tech for a small company >>>>>>>> ::shrug:: >>>>>>>> >>>>>>>> I think that makes companies not value their existing employees as >>>>>>>> much as new prospects but im not sure... >>>>>>>> On Tue, Oct 6, 2009 at 1:08 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> yeah i am pretty sure im gonna get lowballed at my review but if i >>>>>>>>> jumped ship theyd prolly offer me more... wtf! and then my current >>>>>>>>> company >>>>>>>>> would hire 2 people to do my job and not even realize >>>>>>>>> >>>>>>>>> On Tue, Oct 6, 2009 at 4:07 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> LOL >>>>>>>>>> >>>>>>>>>> I think you are right abuot the portfolio. And it's dumb but in >>>>>>>>>> most companies, the only real way to get a raise or promotion is to >>>>>>>>>> jump to >>>>>>>>>> another company :P >>>>>>>>>> On Tue, Oct 6, 2009 at 1:05 PM, Kent Petersen < >>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> Thanks for the ideas. I like the overlap between this and trying >>>>>>>>>>> to find a job. I think if I can build a decent portfolio I can try >>>>>>>>>>> to get a >>>>>>>>>>> job that way instead of building experience and climbing the >>>>>>>>>>> corporate >>>>>>>>>>> ladder. Working in corporate america is kinda like playing an >>>>>>>>>>> MMORPG. The >>>>>>>>>>> only real difference I see is the monsters are lamer, like a copy >>>>>>>>>>> machine. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Tue, Oct 6, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> If you run outa stuff, and you aren't beefing up your resume >>>>>>>>>>>> with more C# apps etc, there's the hacking minigame that we'll >>>>>>>>>>>> need for the >>>>>>>>>>>> robot. >>>>>>>>>>>> >>>>>>>>>>>> You can come up w/ the game yourself or bounce ideas off the >>>>>>>>>>>> list, whatever you wanna do (: >>>>>>>>>>>> >>>>>>>>>>>> I think all the tech you need is there if you just want to make >>>>>>>>>>>> a 2d overlay game (like the color match thing). If not or you want >>>>>>>>>>>> some help >>>>>>>>>>>> etc let me know. >>>>>>>>>>>> >>>>>>>>>>>> Also, if you would instead want to do some actionscript stuff, >>>>>>>>>>>> Eric and I can write up how the pirate dice game we made up works. >>>>>>>>>>>> It's >>>>>>>>>>>> going to be the first multiplayer minigame in the game and we'll >>>>>>>>>>>> also have >>>>>>>>>>>> an action script version of it so if you made it, it would give you >>>>>>>>>>>> something to show that you made in action script, and also be a >>>>>>>>>>>> contribution >>>>>>>>>>>> to the game. >>>>>>>>>>>> >>>>>>>>>>>> Just in case you run outa stuff to do :P >>>>>>>>>>>> On Tue, Oct 6, 2009 at 12:11 PM, Apache User < >>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> User:korgath >>>>>>>>>>>>> >>>>>>>>>>>>> Message: added some more spikes to the maze >>>>>>>>>>>>> >>>>>>>>>>>>> <Files Changed> >>>>>>>>>>>>> U Scripts/Maps/TheVoid/FirstTemple/maze.lua >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >