[project1dev] Re: Project1 - SVN Update 450

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 6 Oct 2009 17:07:58 -0700

(:

On Tue, Oct 6, 2009 at 5:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Alan you answered my question before I asked it
>
>
> On Tue, Oct 6, 2009 at 5:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Sorry but I don't follow.
>>
>>  On Tue, Oct 6, 2009 at 5:03 PM, eric <figarus@xxxxxxxxx> wrote:
>>
>>> Basically hacking it let's you customize the stats so really we just need
>>> a "complete" end
>>>
>>> Sent via BlackBerry from T-Mobile
>>> ------------------------------
>>> *From: *Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> *Date: *Tue, 6 Oct 2009 16:46:54 -0700
>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>> *Subject: *[project1dev] Re: Project1 - SVN Update 450
>>>
>>> yeah sounds like we need some design on how the game affects your stats
>>> (sorry eric if you already posted this before)
>>>
>>> On Tue, Oct 6, 2009 at 4:39 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>>> Question about the hacking mini game. I thought it was going to somehow
>>>> alter your stats. If this is the case wouldn't the game need to be made in 
>>>> a
>>>> specific way. Like having multiple endings for different stat variations?
>>>>
>>>> Action Script sounds fun. It is something I have been wanting to learn
>>>> but never took the time to do.
>>>>
>>>>
>>>> On Tue, Oct 6, 2009 at 2:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> that makes sense (:
>>>>>
>>>>>
>>>>> On Tue, Oct 6, 2009 at 1:53 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> I think that a lot of tech jobs are shorter term these days. It seems
>>>>>> like 2-3 years is standard. There there are also the old timers who have
>>>>>> been there for 10+ years.
>>>>>>
>>>>>>
>>>>>> On Tue, Oct 6, 2009 at 1:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I dunno if that's actually the reason but moving around seems to be
>>>>>>> the quicker way for advancement hehe
>>>>>>>
>>>>>>> but if you move around too much, people will think you are unreliable
>>>>>>> so you gotta be like iccarus and not move around so much that you fall 
>>>>>>> into
>>>>>>> the sea lol
>>>>>>>
>>>>>>> in game dev things are volatile and the average a person sticks
>>>>>>> around a company is 1.5 - 2 years, i dont know what the averages are for
>>>>>>> other kinds of companies though or web dev
>>>>>>>   On Tue, Oct 6, 2009 at 1:14 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> they might offer you more, or when you went to a new place they
>>>>>>>> would start you off at way more :P
>>>>>>>>
>>>>>>>> I think it's a perception thing...
>>>>>>>>
>>>>>>>> when you are at a company and stick around, that first impression,
>>>>>>>> of you being less experienced than you are now, is part of how they 
>>>>>>>> see you
>>>>>>>>
>>>>>>>> when you go to a new company, they see you at the highest level you
>>>>>>>> were at in the last company
>>>>>>>>
>>>>>>>> like when i worked for my uncle, i spent 5 years there and
>>>>>>>> eventually kinda ran all the tech by the end, but i started off 
>>>>>>>> without any
>>>>>>>> experience, so to my uncle, thats kidna where i was at.
>>>>>>>>
>>>>>>>> when i got interviewed at inxile, they saw me as having 5 years exp
>>>>>>>> running the tech for a small company
>>>>>>>> ::shrug::
>>>>>>>>
>>>>>>>> I think that makes companies not value their existing employees as
>>>>>>>> much as new prospects but im not sure...
>>>>>>>>   On Tue, Oct 6, 2009 at 1:08 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> yeah i am pretty sure im gonna get lowballed at my review but if i
>>>>>>>>> jumped ship theyd prolly offer me more... wtf! and then my current 
>>>>>>>>> company
>>>>>>>>> would hire 2 people to do my job and not even realize
>>>>>>>>>
>>>>>>>>> On Tue, Oct 6, 2009 at 4:07 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> LOL
>>>>>>>>>>
>>>>>>>>>> I think you are right abuot the portfolio.  And it's dumb but in
>>>>>>>>>> most companies, the only real way to get a raise or promotion is to 
>>>>>>>>>> jump to
>>>>>>>>>> another company :P
>>>>>>>>>>   On Tue, Oct 6, 2009 at 1:05 PM, Kent Petersen <
>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Thanks for the ideas. I like the overlap between this and trying
>>>>>>>>>>> to find a job. I think if I can build a decent portfolio I can try 
>>>>>>>>>>> to get a
>>>>>>>>>>> job that way instead of building experience and climbing the 
>>>>>>>>>>> corporate
>>>>>>>>>>> ladder. Working in corporate america is kinda like playing an 
>>>>>>>>>>> MMORPG. The
>>>>>>>>>>> only real difference I see is the monsters are lamer, like a copy 
>>>>>>>>>>> machine.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Oct 6, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> If you run outa stuff, and you aren't beefing up your resume
>>>>>>>>>>>> with more C# apps etc, there's the hacking minigame that we'll 
>>>>>>>>>>>> need for the
>>>>>>>>>>>> robot.
>>>>>>>>>>>>
>>>>>>>>>>>> You can come up w/ the game yourself or bounce ideas off the
>>>>>>>>>>>> list, whatever you wanna do (:
>>>>>>>>>>>>
>>>>>>>>>>>> I think all the tech you need is there if you just want to make
>>>>>>>>>>>> a 2d overlay game (like the color match thing). If not or you want 
>>>>>>>>>>>> some help
>>>>>>>>>>>> etc let me know.
>>>>>>>>>>>>
>>>>>>>>>>>> Also, if you would instead want to do some actionscript stuff,
>>>>>>>>>>>> Eric and I can write up how the pirate dice game we made up works. 
>>>>>>>>>>>>  It's
>>>>>>>>>>>> going to be the first multiplayer minigame in the game and we'll 
>>>>>>>>>>>> also have
>>>>>>>>>>>> an action script version of it so if you made it, it would give you
>>>>>>>>>>>> something to show that you made in action script, and also be a 
>>>>>>>>>>>> contribution
>>>>>>>>>>>> to the game.
>>>>>>>>>>>>
>>>>>>>>>>>> Just in case you run outa stuff to do :P
>>>>>>>>>>>>   On Tue, Oct 6, 2009 at 12:11 PM, Apache User <
>>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> User:korgath
>>>>>>>>>>>>>
>>>>>>>>>>>>> Message: added some more spikes to the maze
>>>>>>>>>>>>>
>>>>>>>>>>>>> <Files Changed>
>>>>>>>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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