Sorry but I don't follow. On Tue, Oct 6, 2009 at 5:03 PM, eric <figarus@xxxxxxxxx> wrote: > Basically hacking it let's you customize the stats so really we just need a > "complete" end > > Sent via BlackBerry from T-Mobile > ------------------------------ > *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx> > *Date: *Tue, 6 Oct 2009 16:46:54 -0700 > *To: *<project1dev@xxxxxxxxxxxxx> > *Subject: *[project1dev] Re: Project1 - SVN Update 450 > > yeah sounds like we need some design on how the game affects your stats > (sorry eric if you already posted this before) > > On Tue, Oct 6, 2009 at 4:39 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Question about the hacking mini game. I thought it was going to somehow >> alter your stats. If this is the case wouldn't the game need to be made in a >> specific way. Like having multiple endings for different stat variations? >> >> Action Script sounds fun. It is something I have been wanting to learn but >> never took the time to do. >> >> >> On Tue, Oct 6, 2009 at 2:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> that makes sense (: >>> >>> >>> On Tue, Oct 6, 2009 at 1:53 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> I think that a lot of tech jobs are shorter term these days. It seems >>>> like 2-3 years is standard. There there are also the old timers who have >>>> been there for 10+ years. >>>> >>>> >>>> On Tue, Oct 6, 2009 at 1:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> I dunno if that's actually the reason but moving around seems to be the >>>>> quicker way for advancement hehe >>>>> >>>>> but if you move around too much, people will think you are unreliable >>>>> so you gotta be like iccarus and not move around so much that you fall >>>>> into >>>>> the sea lol >>>>> >>>>> in game dev things are volatile and the average a person sticks around >>>>> a company is 1.5 - 2 years, i dont know what the averages are for other >>>>> kinds of companies though or web dev >>>>> On Tue, Oct 6, 2009 at 1:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> they might offer you more, or when you went to a new place they would >>>>>> start you off at way more :P >>>>>> >>>>>> I think it's a perception thing... >>>>>> >>>>>> when you are at a company and stick around, that first impression, of >>>>>> you being less experienced than you are now, is part of how they see you >>>>>> >>>>>> when you go to a new company, they see you at the highest level you >>>>>> were at in the last company >>>>>> >>>>>> like when i worked for my uncle, i spent 5 years there and eventually >>>>>> kinda ran all the tech by the end, but i started off without any >>>>>> experience, >>>>>> so to my uncle, thats kidna where i was at. >>>>>> >>>>>> when i got interviewed at inxile, they saw me as having 5 years exp >>>>>> running the tech for a small company >>>>>> ::shrug:: >>>>>> >>>>>> I think that makes companies not value their existing employees as >>>>>> much as new prospects but im not sure... >>>>>> On Tue, Oct 6, 2009 at 1:08 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> yeah i am pretty sure im gonna get lowballed at my review but if i >>>>>>> jumped ship theyd prolly offer me more... wtf! and then my current >>>>>>> company >>>>>>> would hire 2 people to do my job and not even realize >>>>>>> >>>>>>> On Tue, Oct 6, 2009 at 4:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> LOL >>>>>>>> >>>>>>>> I think you are right abuot the portfolio. And it's dumb but in >>>>>>>> most companies, the only real way to get a raise or promotion is to >>>>>>>> jump to >>>>>>>> another company :P >>>>>>>> On Tue, Oct 6, 2009 at 1:05 PM, Kent Petersen >>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Thanks for the ideas. I like the overlap between this and trying to >>>>>>>>> find a job. I think if I can build a decent portfolio I can try to >>>>>>>>> get a job >>>>>>>>> that way instead of building experience and climbing the corporate >>>>>>>>> ladder. >>>>>>>>> Working in corporate america is kinda like playing an MMORPG. The >>>>>>>>> only real >>>>>>>>> difference I see is the monsters are lamer, like a copy machine. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Tue, Oct 6, 2009 at 1:01 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> If you run outa stuff, and you aren't beefing up your resume with >>>>>>>>>> more C# apps etc, there's the hacking minigame that we'll need for >>>>>>>>>> the >>>>>>>>>> robot. >>>>>>>>>> >>>>>>>>>> You can come up w/ the game yourself or bounce ideas off the list, >>>>>>>>>> whatever you wanna do (: >>>>>>>>>> >>>>>>>>>> I think all the tech you need is there if you just want to make a >>>>>>>>>> 2d overlay game (like the color match thing). If not or you want >>>>>>>>>> some help >>>>>>>>>> etc let me know. >>>>>>>>>> >>>>>>>>>> Also, if you would instead want to do some actionscript stuff, >>>>>>>>>> Eric and I can write up how the pirate dice game we made up works. >>>>>>>>>> It's >>>>>>>>>> going to be the first multiplayer minigame in the game and we'll >>>>>>>>>> also have >>>>>>>>>> an action script version of it so if you made it, it would give you >>>>>>>>>> something to show that you made in action script, and also be a >>>>>>>>>> contribution >>>>>>>>>> to the game. >>>>>>>>>> >>>>>>>>>> Just in case you run outa stuff to do :P >>>>>>>>>> On Tue, Oct 6, 2009 at 12:11 PM, Apache User < >>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> User:korgath >>>>>>>>>>> >>>>>>>>>>> Message: added some more spikes to the maze >>>>>>>>>>> >>>>>>>>>>> <Files Changed> >>>>>>>>>>> U Scripts/Maps/TheVoid/FirstTemple/maze.lua >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >