[project1dev] Re: Project1 - SVN Update 450

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 6 Oct 2009 17:04:36 -0700

Sorry but I don't follow.

On Tue, Oct 6, 2009 at 5:03 PM, eric <figarus@xxxxxxxxx> wrote:

> Basically hacking it let's you customize the stats so really we just need a
> "complete" end
>
> Sent via BlackBerry from T-Mobile
> ------------------------------
> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
> *Date: *Tue, 6 Oct 2009 16:46:54 -0700
> *To: *<project1dev@xxxxxxxxxxxxx>
> *Subject: *[project1dev] Re: Project1 - SVN Update 450
>
> yeah sounds like we need some design on how the game affects your stats
> (sorry eric if you already posted this before)
>
> On Tue, Oct 6, 2009 at 4:39 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Question about the hacking mini game. I thought it was going to somehow
>> alter your stats. If this is the case wouldn't the game need to be made in a
>> specific way. Like having multiple endings for different stat variations?
>>
>> Action Script sounds fun. It is something I have been wanting to learn but
>> never took the time to do.
>>
>>
>> On Tue, Oct 6, 2009 at 2:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> that makes sense (:
>>>
>>>
>>> On Tue, Oct 6, 2009 at 1:53 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>>> I think that a lot of tech jobs are shorter term these days. It seems
>>>> like 2-3 years is standard. There there are also the old timers who have
>>>> been there for 10+ years.
>>>>
>>>>
>>>> On Tue, Oct 6, 2009 at 1:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> I dunno if that's actually the reason but moving around seems to be the
>>>>> quicker way for advancement hehe
>>>>>
>>>>> but if you move around too much, people will think you are unreliable
>>>>> so you gotta be like iccarus and not move around so much that you fall 
>>>>> into
>>>>> the sea lol
>>>>>
>>>>> in game dev things are volatile and the average a person sticks around
>>>>> a company is 1.5 - 2 years, i dont know what the averages are for other
>>>>> kinds of companies though or web dev
>>>>>   On Tue, Oct 6, 2009 at 1:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> they might offer you more, or when you went to a new place they would
>>>>>> start you off at way more :P
>>>>>>
>>>>>> I think it's a perception thing...
>>>>>>
>>>>>> when you are at a company and stick around, that first impression, of
>>>>>> you being less experienced than you are now, is part of how they see you
>>>>>>
>>>>>> when you go to a new company, they see you at the highest level you
>>>>>> were at in the last company
>>>>>>
>>>>>> like when i worked for my uncle, i spent 5 years there and eventually
>>>>>> kinda ran all the tech by the end, but i started off without any 
>>>>>> experience,
>>>>>> so to my uncle, thats kidna where i was at.
>>>>>>
>>>>>> when i got interviewed at inxile, they saw me as having 5 years exp
>>>>>> running the tech for a small company
>>>>>> ::shrug::
>>>>>>
>>>>>> I think that makes companies not value their existing employees as
>>>>>> much as new prospects but im not sure...
>>>>>>   On Tue, Oct 6, 2009 at 1:08 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> yeah i am pretty sure im gonna get lowballed at my review but if i
>>>>>>> jumped ship theyd prolly offer me more... wtf! and then my current 
>>>>>>> company
>>>>>>> would hire 2 people to do my job and not even realize
>>>>>>>
>>>>>>> On Tue, Oct 6, 2009 at 4:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> LOL
>>>>>>>>
>>>>>>>> I think you are right abuot the portfolio.  And it's dumb but in
>>>>>>>> most companies, the only real way to get a raise or promotion is to 
>>>>>>>> jump to
>>>>>>>> another company :P
>>>>>>>>   On Tue, Oct 6, 2009 at 1:05 PM, Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Thanks for the ideas. I like the overlap between this and trying to
>>>>>>>>> find a job. I think if I can build a decent portfolio I can try to 
>>>>>>>>> get a job
>>>>>>>>> that way instead of building experience and climbing the corporate 
>>>>>>>>> ladder.
>>>>>>>>> Working in corporate america is kinda like playing an MMORPG. The 
>>>>>>>>> only real
>>>>>>>>> difference I see is the monsters are lamer, like a copy machine.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Oct 6, 2009 at 1:01 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> If you run outa stuff, and you aren't beefing up your resume with
>>>>>>>>>> more C# apps etc, there's the hacking minigame that we'll need for 
>>>>>>>>>> the
>>>>>>>>>> robot.
>>>>>>>>>>
>>>>>>>>>> You can come up w/ the game yourself or bounce ideas off the list,
>>>>>>>>>> whatever you wanna do (:
>>>>>>>>>>
>>>>>>>>>> I think all the tech you need is there if you just want to make a
>>>>>>>>>> 2d overlay game (like the color match thing). If not or you want 
>>>>>>>>>> some help
>>>>>>>>>> etc let me know.
>>>>>>>>>>
>>>>>>>>>> Also, if you would instead want to do some actionscript stuff,
>>>>>>>>>> Eric and I can write up how the pirate dice game we made up works.  
>>>>>>>>>> It's
>>>>>>>>>> going to be the first multiplayer minigame in the game and we'll 
>>>>>>>>>> also have
>>>>>>>>>> an action script version of it so if you made it, it would give you
>>>>>>>>>> something to show that you made in action script, and also be a 
>>>>>>>>>> contribution
>>>>>>>>>> to the game.
>>>>>>>>>>
>>>>>>>>>> Just in case you run outa stuff to do :P
>>>>>>>>>>   On Tue, Oct 6, 2009 at 12:11 PM, Apache User <
>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> User:korgath
>>>>>>>>>>>
>>>>>>>>>>> Message: added some more spikes to the maze
>>>>>>>>>>>
>>>>>>>>>>> <Files Changed>
>>>>>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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