That's true too Alan. Then it is just up to how they back up from you or come up to. On Mon, Jul 27, 2009 at 10:02 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > i think its hard to tell if they have too high a chance to hop around or not > just cause they all spawn right on top of eachother just about. if they > were spaced out, they wouldnt hop as much and it may look "ok". Just wanted > to point that out (: > > On Mon, Jul 27, 2009 at 9:57 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> I concur with Alan, this is really amazing Kent :) >> >> It's too damn cute to see them all hopping around and slowly backing >> away from you.. haha. >> >> Ok, as for input: I would lower the chance for them to hop around, >> since the way you have it now, they are usually close to each other, >> which makes them all hop most of the time. Everything seems to be >> working ok though. >> >> By the way, what is the "play" state? I scanned your script to see >> what's going on under the hood, and I'm not sure what that one does. >> >> On Mon, Jul 27, 2009 at 2:13 PM, Apache >> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> > User:korgath >> > >> > Message: converted kitties to use an array. this means that you can have >> > as many kitties as you want on the map. >> > >> > to change the amount of kitties change the variable NumofKitties on >> > kenttest.lua >> > to change the play distance, watch distance, or timer amounts you need >> > to edit kitty.lua >> > >> > QA test request - can someone check out the kitties and let me know if >> > they work properly. I think they do. >> > 1) kitties should only look at the player if the player is close by. >> > they should also only have a chance of looking at the player >> > 2) kitties should only bounce when they are near other kitties. they >> > should not bounce when they are too far away from each other >> > >> > <Files Changed> >> > U Scripts/Enemies/kitty.lua >> > U Scripts/Personal/Kent/kenttest.lua >> > >> > >> > >> > >