[project1dev] Re: Project1 - SVN Update 400

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 27 Jul 2009 19:53:34 -0700

btw i think those guys would look even better with some different body
styles and textures on em.

then, if we give em all the same basic skeleton we could get animations in

and sound effects of them meowing and purring and things - wow :P

On Mon, Jul 27, 2009 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Kent - WOW
>
> that looks really cool!
>
> they seemed to be doing the right behavior except when they are just
> walking around, i saw some which weren't facing the way they were walking,
> they were just sliding sideways.  Is that by design?  Figured id report it
> in case it wasnt.
>
> 3 suggestions!
>
> #1 - cats turn and face you instantly.  It would be neat if they had a "max
> angle turn rate" per tick, so that instead of "popping" to face you, they
> turned to face you
>
> #2 - the transition between jumping and not (and back) is kind of poppy or
> something, hard to tell whats going on but if a kitten is mid jump and
> decides to look at you, does it go straight away to the ground or finish
> it's jump?  You might let it finish it's jump first.
>
> #3 - when they are just looking at you, if they are past a certain distance
> it would be neat if they walked towards you, so instead of just looking like
> they were looking at you, they would actually follow you.
>
> these cats look really cool though, like wow, i think this could add a lot
> of character to the game!
>
> I could see it like when you enter town, if you made friends with a local
> cat it could follow you around, hop up on things, and do stuff while you
> were around hehe ::shrug::
>
> really awesome job IMO!
>
>
> On Mon, Jul 27, 2009 at 2:13 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:korgath
>>
>> Message: converted kitties to use an array. this means that you can have
>> as many kitties as you want on the map.
>>
>> to change the amount of kitties change the variable NumofKitties on
>> kenttest.lua
>> to change the play distance, watch distance, or timer amounts you need to
>> edit kitty.lua
>>
>> QA test request - can someone check out the kitties and let me know if
>> they work properly. I think they do.
>> 1) kitties should only look at the player if the player is close by. they
>> should also only have a chance of looking at the player
>> 2) kitties should only bounce when they are near other kitties. they
>> should not bounce when they are too far away from each other
>>
>> <Files Changed>
>> U   Scripts/Enemies/kitty.lua
>> U   Scripts/Personal/Kent/kenttest.lua
>>
>>
>>
>

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