[project1dev] Re: Project1 - SVN Update 380

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 18 Jul 2009 18:02:51 -0700

I gotta think about how some stuff is gonna work cause controlling animation
blending and stuff is done through script.

at work i've been working a lot with the animation system and there's
actually an editor that animators use to control what animations get blended
with what and things.

The scripts just send "animation events" and the animators set up what to do
for each event.

im not really sure how it all works yet but im gonna find out and try to set
us up a nice system too, hopefully animators wont ever have to touch script
at all :P

On Sat, Jul 18, 2009 at 5:50 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Nice man. That opens up a lot of options already.
>
>
> On Sat, Jul 18, 2009 at 5:07 PM, <figarus@xxxxxxxxx> wrote:
>
>> Now we're talking... Can't wait to play w/ it and learn how to make great
>> in game animations
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
>>
>> Date: Sat, 18 Jul 2009 16:52:07
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] Project1 - SVN Update 380
>>
>>
>> User:atrix256
>>
>> Message: Beginnings of the new animation system woo!
>>
>> I made a test map for animation stuff, you can play around with it if you
>> are interested.
>>
>> To see it, open the console and type "load personal/alan/animtest".
>>
>> When the map loads, you'll be given a menu with options.
>>
>> You can tell the spockbot to play either a walking or idle animation, and
>> you can tell him how fast to do it: Fast, Normals, Slow, or Stop.
>>
>> You might notice switching from walking to idle or vice versa you can see
>> a jump between the animations, that'll be able to be fixed with animation
>> blending so instead of ending one and starting the other, it will animate
>> both for a short period of time and blend in the new one while blending out
>> the old one.
>>
>> More to come! (:
>>
>> <Files Changed>
>> U   ARRelease.exe
>> U   AR_AnimModels.cpp
>> U   AR_AnimModels.h
>> U   AR_LuaFuncs.cpp
>> D   Art/Models/Animation/DefaultSkeleton.ms3d
>> A   Art/Models/Animation/Walk.ms3d
>> A   Docs/Script Help/Model_LoadAnimation.html
>> A   Docs/Script Help/Model_PlayAnimation.html
>> U   Docs/Script Help/toc.html
>> U   READMETODO.txt
>> U   Scripts/Personal/Alan/AnimTest.lua
>>
>>
>>
>

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