[project1dev] Re: Project1 - SVN Update 380

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 18 Jul 2009 17:50:55 -0700

Nice man. That opens up a lot of options already.

On Sat, Jul 18, 2009 at 5:07 PM, <figarus@xxxxxxxxx> wrote:

> Now we're talking... Can't wait to play w/ it and learn how to make great
> in game animations
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
>
> Date: Sat, 18 Jul 2009 16:52:07
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Project1 - SVN Update 380
>
>
> User:atrix256
>
> Message: Beginnings of the new animation system woo!
>
> I made a test map for animation stuff, you can play around with it if you
> are interested.
>
> To see it, open the console and type "load personal/alan/animtest".
>
> When the map loads, you'll be given a menu with options.
>
> You can tell the spockbot to play either a walking or idle animation, and
> you can tell him how fast to do it: Fast, Normals, Slow, or Stop.
>
> You might notice switching from walking to idle or vice versa you can see a
> jump between the animations, that'll be able to be fixed with animation
> blending so instead of ending one and starting the other, it will animate
> both for a short period of time and blend in the new one while blending out
> the old one.
>
> More to come! (:
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_AnimModels.h
> U   AR_LuaFuncs.cpp
> D   Art/Models/Animation/DefaultSkeleton.ms3d
> A   Art/Models/Animation/Walk.ms3d
> A   Docs/Script Help/Model_LoadAnimation.html
> A   Docs/Script Help/Model_PlayAnimation.html
> U   Docs/Script Help/toc.html
> U   READMETODO.txt
> U   Scripts/Personal/Alan/AnimTest.lua
>
>
>

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