Nice man. That opens up a lot of options already. On Sat, Jul 18, 2009 at 5:07 PM, <figarus@xxxxxxxxx> wrote: > Now we're talking... Can't wait to play w/ it and learn how to make great > in game animations > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User) > > Date: Sat, 18 Jul 2009 16:52:07 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Project1 - SVN Update 380 > > > User:atrix256 > > Message: Beginnings of the new animation system woo! > > I made a test map for animation stuff, you can play around with it if you > are interested. > > To see it, open the console and type "load personal/alan/animtest". > > When the map loads, you'll be given a menu with options. > > You can tell the spockbot to play either a walking or idle animation, and > you can tell him how fast to do it: Fast, Normals, Slow, or Stop. > > You might notice switching from walking to idle or vice versa you can see a > jump between the animations, that'll be able to be fixed with animation > blending so instead of ending one and starting the other, it will animate > both for a short period of time and blend in the new one while blending out > the old one. > > More to come! (: > > <Files Changed> > U ARRelease.exe > U AR_AnimModels.cpp > U AR_AnimModels.h > U AR_LuaFuncs.cpp > D Art/Models/Animation/DefaultSkeleton.ms3d > A Art/Models/Animation/Walk.ms3d > A Docs/Script Help/Model_LoadAnimation.html > A Docs/Script Help/Model_PlayAnimation.html > U Docs/Script Help/toc.html > U READMETODO.txt > U Scripts/Personal/Alan/AnimTest.lua > > >