[project1dev] Re: Project1 - SVN Update 367

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Jul 2009 11:44:23 -0700

hey kent, are the spikes still set as "walkable" if so i was thinkin we
should change to ignore so it doesnt sometimes pop the player up when it
comes up and other times not

On Thu, Jul 16, 2009 at 11:42 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> i can't wait till we add sound effects... blades scraping up SHINKKKK
>
>
> On Thu, Jul 16, 2009 at 2:33 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:korgath
>>
>> Message: spike trap now only adds one "damage" per collision. its now
>> basically done
>>
>> <Files Changed>
>> U   Scripts/Enemies/Traps/spikes.lua
>>
>>
>>
>

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