hey kent, are the spikes still set as "walkable" if so i was thinkin we should change to ignore so it doesnt sometimes pop the player up when it comes up and other times not On Thu, Jul 16, 2009 at 11:42 AM, eric drewes <figarus@xxxxxxxxx> wrote: > i can't wait till we add sound effects... blades scraping up SHINKKKK > > > On Thu, Jul 16, 2009 at 2:33 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:korgath >> >> Message: spike trap now only adds one "damage" per collision. its now >> basically done >> >> <Files Changed> >> U Scripts/Enemies/Traps/spikes.lua >> >> >> >