[project1dev] Re: Project1 - SVN Update 367

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Jul 2009 13:00:55 -0700

Well i meant for him to actually program our sound and music support into
the game and totally forgot he made music as well.

That is kinda neat though because he might actually be REALLY interested in
learning how sound programming works so that he could make his own unique
sound (custom instruments etc)

I think I'm gonna use that angle when i talk to him, thanks for the idea
Chris! (;

On Thu, Jul 16, 2009 at 12:57 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> I would like to see what Kahn would come up with sound wise.  I went
> to one of his first performances (Kent was there too) and I liked what
> I heard.  I bet he's even better now.
>
> On Thu, Jul 16, 2009 at 11:54 AM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> > yeah totally man
> >
> > I was thinking i might start looking for another coder or 2 so they could
> > work on the editor and sound and music support or something.
> >
> > Someone (like maybe Kahn) might wanna contribute just a lil bit to get
> their
> > name in the creds and have an item for their resume or something
> > On Thu, Jul 16, 2009 at 11:42 AM, eric drewes <figarus@xxxxxxxxx> wrote:
> >>
> >> i can't wait till we add sound effects... blades scraping up SHINKKKK
> >>
> >> On Thu, Jul 16, 2009 at 2:33 PM, Apache User
> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >>>
> >>> User:korgath
> >>>
> >>> Message: spike trap now only adds one "damage" per collision. its now
> >>> basically done
> >>>
> >>> <Files Changed>
> >>> U   Scripts/Enemies/Traps/spikes.lua
> >>>
> >>>
> >>
> >
> >
>
>

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