yeah he gets the emails - i dunno why hes being silent :P HEY ALEX WE ARE TALKING ON GCHAT RIGHT NOW I KNOW YOU CAN SEE THIS. On Thu, Jul 16, 2009 at 3:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > nope > > hey i think he's on this list too... i subscribed the email you gave me. > > If you can hear us alex just send an email to project1dev@xxxxxxxxxxxxxxxx > it'll be broadcast to everyone (: > On Thu, Jul 16, 2009 at 11:56 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> hey alan, did alex email you, re: video game job advice? >> >> >> On Thu, Jul 16, 2009 at 2:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> yeah totally man >>> >>> I was thinking i might start looking for another coder or 2 so they could >>> work on the editor and sound and music support or something. >>> >>> Someone (like maybe Kahn) might wanna contribute just a lil bit to get >>> their name in the creds and have an item for their resume or something >>> On Thu, Jul 16, 2009 at 11:42 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>> >>>> i can't wait till we add sound effects... blades scraping up SHINKKKK >>>> >>>> >>>> On Thu, Jul 16, 2009 at 2:33 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:korgath >>>>> >>>>> Message: spike trap now only adds one "damage" per collision. its now >>>>> basically done >>>>> >>>>> <Files Changed> >>>>> U Scripts/Enemies/Traps/spikes.lua >>>>> >>>>> >>>>> >>>> >>> >> >