[project1dev] Re: Project1 - SVN Update 358

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Jul 2009 20:35:58 -0700

sure no problem (:

On Mon, Jul 13, 2009 at 8:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> i'll just remake the feather, thanks for hte info:)
>
>
> On Mon, Jul 13, 2009 at 11:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> maybe the import process screwed it up
>>
>> but basically if a fin is a triangle, you just need to make another
>> triangle that is facing the other direction.
>>
>> depending on what you are editing it in, if you see normals, you just need
>> to make the normal face the other direction.
>>
>> or, you just need to reverse the vertex order (which makes the normal face
>> the other direction)
>>
>> it's back face culling that's making it only visible from one side :/
>>
>>
>> On Mon, Jul 13, 2009 at 8:28 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> scratch the arrow, its still broken... any ideas how to fix that alan? it
>>> should be double sided, i am not sure why it isn't....
>>>
>>>
>>> On Mon, Jul 13, 2009 at 11:15 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:eric
>>>>
>>>> Message: fixed arrow and modified spikes
>>>>
>>>> <Files Changed>
>>>> U   Art/Models/Common/Weapons/arrow.ms3d
>>>> U   Art/Models/Maps/TheVoid/TheVoid/spike.ms3d
>>>>
>>>>
>>>>
>>>
>>
>

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