sure no problem (: On Mon, Jul 13, 2009 at 8:34 PM, eric drewes <figarus@xxxxxxxxx> wrote: > i'll just remake the feather, thanks for hte info:) > > > On Mon, Jul 13, 2009 at 11:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> maybe the import process screwed it up >> >> but basically if a fin is a triangle, you just need to make another >> triangle that is facing the other direction. >> >> depending on what you are editing it in, if you see normals, you just need >> to make the normal face the other direction. >> >> or, you just need to reverse the vertex order (which makes the normal face >> the other direction) >> >> it's back face culling that's making it only visible from one side :/ >> >> >> On Mon, Jul 13, 2009 at 8:28 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> scratch the arrow, its still broken... any ideas how to fix that alan? it >>> should be double sided, i am not sure why it isn't.... >>> >>> >>> On Mon, Jul 13, 2009 at 11:15 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:eric >>>> >>>> Message: fixed arrow and modified spikes >>>> >>>> <Files Changed> >>>> U Art/Models/Common/Weapons/arrow.ms3d >>>> U Art/Models/Maps/TheVoid/TheVoid/spike.ms3d >>>> >>>> >>>> >>> >> >