i'll just remake the feather, thanks for hte info:) On Mon, Jul 13, 2009 at 11:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > maybe the import process screwed it up > > but basically if a fin is a triangle, you just need to make another > triangle that is facing the other direction. > > depending on what you are editing it in, if you see normals, you just need > to make the normal face the other direction. > > or, you just need to reverse the vertex order (which makes the normal face > the other direction) > > it's back face culling that's making it only visible from one side :/ > > > On Mon, Jul 13, 2009 at 8:28 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> scratch the arrow, its still broken... any ideas how to fix that alan? it >> should be double sided, i am not sure why it isn't.... >> >> >> On Mon, Jul 13, 2009 at 11:15 PM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:eric >>> >>> Message: fixed arrow and modified spikes >>> >>> <Files Changed> >>> U Art/Models/Common/Weapons/arrow.ms3d >>> U Art/Models/Maps/TheVoid/TheVoid/spike.ms3d >>> >>> >>> >> >