I think it should warn if it's missing a crucial function. On Wed, Jul 8, 2009 at 8:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > bah ok > > the "nil value" error is just cause you don't have a deinit function in > your mob script. > > what do you think would be a good long term solution to this? > > #1 - it tells you when you are missing functions like this (tick, deinit, > etc) > or > #2 - it silently fails and just doesn't call them when it should. > > #3 - other? > > > On Wed, Jul 8, 2009 at 7:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> did you also notice a crash? I hit a crash w/ the arrows and just fixed >> it but the "attempting to call nil value" is still coming up... gonna try >> and figure that out hehe >> >> >> On Wed, Jul 8, 2009 at 7:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Yeah, probably. I know your gonna tell me something about despawning >>> models but I was getting errors when I despawning the mob so i tried it the >>> other way and now I left both in. >>> >>> >>> On Wed, Jul 8, 2009 at 6:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> Wasnt there an error of this kind on another enemy before? >>>> >>>> Sure i'll check it out when i get home (: >>>> On Wed, Jul 8, 2009 at 6:37 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Hey Alan. I noticed my arrows throw out errors after awhile. I believe >>>>> it has something to do with my despawn scripts. Can you check em out when >>>>> you get a minute? >>>>> >>>>> >>>>> On Wed, Jul 8, 2009 at 3:37 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:korgath >>>>>> >>>>>> Message: modified arrow to keep track of how many times it hits the >>>>>> player and adds only 1 each time >>>>>> >>>>>> modified the tiletrap to no longer shake when the player is sitting on >>>>>> it >>>>>> >>>>>> fixed a typo on templemap >>>>>> >>>>>> <Files Changed> >>>>>> U Scripts/Enemies/Traps/Arrow.lua >>>>>> U Scripts/Enemies/Traps/tiletrap.lua >>>>>> U Scripts/Maps/FirstTemple/firstfloor.lua >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >