[project1dev] Re: Project1 - SVN Update 330

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 8 Jul 2009 21:08:12 -0700

so in this case you'd want it telling you that there was no deinit?

Im just wondering cause do you need a deinit in this case?

On Wed, Jul 8, 2009 at 8:56 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I think it should warn if it's missing a crucial function.
>
>
> On Wed, Jul 8, 2009 at 8:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> bah ok
>>
>> the "nil value" error is just cause you don't have a deinit function in
>> your mob script.
>>
>> what do you think would be a good long term solution to this?
>>
>> #1 - it tells you when you are missing functions like this (tick, deinit,
>> etc)
>> or
>> #2 - it silently fails and just doesn't call them when it should.
>>
>> #3 - other?
>>
>>
>> On Wed, Jul 8, 2009 at 7:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> did you also notice a crash?  I hit a crash w/ the arrows and just fixed
>>> it but the "attempting to call nil value" is still coming up... gonna try
>>> and figure that out hehe
>>>
>>>
>>> On Wed, Jul 8, 2009 at 7:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>>> Yeah, probably. I know your gonna tell me something about despawning
>>>> models but I was getting errors when I despawning the mob so i tried it the
>>>> other way and now I left both in.
>>>>
>>>>
>>>> On Wed, Jul 8, 2009 at 6:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Wasnt there an error of this kind on another enemy before?
>>>>>
>>>>> Sure i'll check it out when i get home (:
>>>>> On Wed, Jul 8, 2009 at 6:37 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Hey Alan. I noticed my arrows throw out errors after awhile. I believe
>>>>>> it has something to do with my despawn scripts. Can you check em out when
>>>>>> you get a minute?
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 8, 2009 at 3:37 PM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:korgath
>>>>>>>
>>>>>>> Message: modified arrow to keep track of how many times it hits the
>>>>>>> player and adds only 1 each time
>>>>>>>
>>>>>>> modified the tiletrap to no longer shake when the player is sitting
>>>>>>> on it
>>>>>>>
>>>>>>> fixed a typo on templemap
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> U   Scripts/Enemies/Traps/Arrow.lua
>>>>>>> U   Scripts/Enemies/Traps/tiletrap.lua
>>>>>>> U   Scripts/Maps/FirstTemple/firstfloor.lua
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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