so in this case you'd want it telling you that there was no deinit? Im just wondering cause do you need a deinit in this case? On Wed, Jul 8, 2009 at 8:56 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I think it should warn if it's missing a crucial function. > > > On Wed, Jul 8, 2009 at 8:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> bah ok >> >> the "nil value" error is just cause you don't have a deinit function in >> your mob script. >> >> what do you think would be a good long term solution to this? >> >> #1 - it tells you when you are missing functions like this (tick, deinit, >> etc) >> or >> #2 - it silently fails and just doesn't call them when it should. >> >> #3 - other? >> >> >> On Wed, Jul 8, 2009 at 7:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> did you also notice a crash? I hit a crash w/ the arrows and just fixed >>> it but the "attempting to call nil value" is still coming up... gonna try >>> and figure that out hehe >>> >>> >>> On Wed, Jul 8, 2009 at 7:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> Yeah, probably. I know your gonna tell me something about despawning >>>> models but I was getting errors when I despawning the mob so i tried it the >>>> other way and now I left both in. >>>> >>>> >>>> On Wed, Jul 8, 2009 at 6:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Wasnt there an error of this kind on another enemy before? >>>>> >>>>> Sure i'll check it out when i get home (: >>>>> On Wed, Jul 8, 2009 at 6:37 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Hey Alan. I noticed my arrows throw out errors after awhile. I believe >>>>>> it has something to do with my despawn scripts. Can you check em out when >>>>>> you get a minute? >>>>>> >>>>>> >>>>>> On Wed, Jul 8, 2009 at 3:37 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:korgath >>>>>>> >>>>>>> Message: modified arrow to keep track of how many times it hits the >>>>>>> player and adds only 1 each time >>>>>>> >>>>>>> modified the tiletrap to no longer shake when the player is sitting >>>>>>> on it >>>>>>> >>>>>>> fixed a typo on templemap >>>>>>> >>>>>>> <Files Changed> >>>>>>> U Scripts/Enemies/Traps/Arrow.lua >>>>>>> U Scripts/Enemies/Traps/tiletrap.lua >>>>>>> U Scripts/Maps/FirstTemple/firstfloor.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >