[project1dev] Re: Project1 - SVN Update 330

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 8 Jul 2009 19:55:25 -0700

did you also notice a crash?  I hit a crash w/ the arrows and just fixed it
but the "attempting to call nil value" is still coming up... gonna try and
figure that out hehe

On Wed, Jul 8, 2009 at 7:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yeah, probably. I know your gonna tell me something about despawning models
> but I was getting errors when I despawning the mob so i tried it the other
> way and now I left both in.
>
>
> On Wed, Jul 8, 2009 at 6:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Wasnt there an error of this kind on another enemy before?
>>
>> Sure i'll check it out when i get home (:
>> On Wed, Jul 8, 2009 at 6:37 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Hey Alan. I noticed my arrows throw out errors after awhile. I believe it
>>> has something to do with my despawn scripts. Can you check em out when you
>>> get a minute?
>>>
>>>
>>> On Wed, Jul 8, 2009 at 3:37 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: modified arrow to keep track of how many times it hits the
>>>> player and adds only 1 each time
>>>>
>>>> modified the tiletrap to no longer shake when the player is sitting on
>>>> it
>>>>
>>>> fixed a typo on templemap
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Enemies/Traps/Arrow.lua
>>>> U   Scripts/Enemies/Traps/tiletrap.lua
>>>> U   Scripts/Maps/FirstTemple/firstfloor.lua
>>>>
>>>>
>>>>
>>>
>>
>

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