did you also notice a crash? I hit a crash w/ the arrows and just fixed it but the "attempting to call nil value" is still coming up... gonna try and figure that out hehe On Wed, Jul 8, 2009 at 7:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Yeah, probably. I know your gonna tell me something about despawning models > but I was getting errors when I despawning the mob so i tried it the other > way and now I left both in. > > > On Wed, Jul 8, 2009 at 6:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Wasnt there an error of this kind on another enemy before? >> >> Sure i'll check it out when i get home (: >> On Wed, Jul 8, 2009 at 6:37 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Hey Alan. I noticed my arrows throw out errors after awhile. I believe it >>> has something to do with my despawn scripts. Can you check em out when you >>> get a minute? >>> >>> >>> On Wed, Jul 8, 2009 at 3:37 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: modified arrow to keep track of how many times it hits the >>>> player and adds only 1 each time >>>> >>>> modified the tiletrap to no longer shake when the player is sitting on >>>> it >>>> >>>> fixed a typo on templemap >>>> >>>> <Files Changed> >>>> U Scripts/Enemies/Traps/Arrow.lua >>>> U Scripts/Enemies/Traps/tiletrap.lua >>>> U Scripts/Maps/FirstTemple/firstfloor.lua >>>> >>>> >>>> >>> >> >