[project1dev] Re: Project1 - SVN Update 268

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 23 Jun 2009 10:14:07 -0700

That would be really helpful. I won't have to teach everyone the basics
every time.

On Tue, Jun 23, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> I'm going to change the "new" command in the console to set up a proper map
> structure and fill in the bare minimum for a map (tick function, dofile for
> the _geometry etc)
>
>
> On Tue, Jun 23, 2009 at 9:06 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I suggest using template.lua as a base map. That way you will have basic
>> lighting and everything you need to prevent the map from crashing.
>>
>>
>> On Mon, Jun 22, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> no problem (:
>>>
>>>
>>> On Mon, Jun 22, 2009 at 10:28 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Oh, I thought I did. I'm sorry. :P
>>>>
>>>>
>>>>
>>>> On Tue, Jun 23, 2009 at 12:24 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> A   Scripts/map.lua
>>>>> A   Scripts/templemap.lua
>>>>>
>>>>> put your maps in a folder like templemap or something
>>>>>
>>>>> after this milestone we are gonna figure out an organizational
>>>>> structure and stick to it with a vengeance :P
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Jun 22, 2009 at 10:16 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:rorac
>>>>>>
>>>>>> Message: Added some low-poly models so I could begin constructing the
>>>>>> temple. Need some textures for them ASAP please.  Was thinking
>>>>>> sandstone/granite, but that's just a suggestion.
>>>>>>
>>>>>>
>>>>>>
>>>>>> <Files Changed>
>>>>>> A   Art/Models/TempleMap/
>>>>>> A   Art/Models/TempleMap/Floor_25x5x50.ms3d
>>>>>> A   Art/Models/TempleMap/Temple_Wall_50x60x25.ms3d
>>>>>> A   Art/Models/TempleMap/Temple_Wall_5x50x25.ms3d
>>>>>> A   Art/Models/TempleMap/Wall 50x60x25.ms3d
>>>>>> A   Art/Models/TempleMap/Wall_5x50x25.ms3d
>>>>>> A   Scripts/map.lua
>>>>>> A   Scripts/templemap.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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