That would be really helpful. I won't have to teach everyone the basics every time. On Tue, Jun 23, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > I'm going to change the "new" command in the console to set up a proper map > structure and fill in the bare minimum for a map (tick function, dofile for > the _geometry etc) > > > On Tue, Jun 23, 2009 at 9:06 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I suggest using template.lua as a base map. That way you will have basic >> lighting and everything you need to prevent the map from crashing. >> >> >> On Mon, Jun 22, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> no problem (: >>> >>> >>> On Mon, Jun 22, 2009 at 10:28 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Oh, I thought I did. I'm sorry. :P >>>> >>>> >>>> >>>> On Tue, Jun 23, 2009 at 12:24 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> A Scripts/map.lua >>>>> A Scripts/templemap.lua >>>>> >>>>> put your maps in a folder like templemap or something >>>>> >>>>> after this milestone we are gonna figure out an organizational >>>>> structure and stick to it with a vengeance :P >>>>> >>>>> >>>>> >>>>> On Mon, Jun 22, 2009 at 10:16 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:rorac >>>>>> >>>>>> Message: Added some low-poly models so I could begin constructing the >>>>>> temple. Need some textures for them ASAP please. Was thinking >>>>>> sandstone/granite, but that's just a suggestion. >>>>>> >>>>>> >>>>>> >>>>>> <Files Changed> >>>>>> A Art/Models/TempleMap/ >>>>>> A Art/Models/TempleMap/Floor_25x5x50.ms3d >>>>>> A Art/Models/TempleMap/Temple_Wall_50x60x25.ms3d >>>>>> A Art/Models/TempleMap/Temple_Wall_5x50x25.ms3d >>>>>> A Art/Models/TempleMap/Wall 50x60x25.ms3d >>>>>> A Art/Models/TempleMap/Wall_5x50x25.ms3d >>>>>> A Scripts/map.lua >>>>>> A Scripts/templemap.lua >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >