[project1dev] Re: Project1 - SVN Update 268

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 23 Jun 2009 10:11:55 -0700

I'm going to change the "new" command in the console to set up a proper map
structure and fill in the bare minimum for a map (tick function, dofile for
the _geometry etc)

On Tue, Jun 23, 2009 at 9:06 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I suggest using template.lua as a base map. That way you will have basic
> lighting and everything you need to prevent the map from crashing.
>
>
> On Mon, Jun 22, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> no problem (:
>>
>>
>> On Mon, Jun 22, 2009 at 10:28 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> Oh, I thought I did. I'm sorry. :P
>>>
>>>
>>>
>>> On Tue, Jun 23, 2009 at 12:24 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> A   Scripts/map.lua
>>>> A   Scripts/templemap.lua
>>>>
>>>> put your maps in a folder like templemap or something
>>>>
>>>> after this milestone we are gonna figure out an organizational structure
>>>> and stick to it with a vengeance :P
>>>>
>>>>
>>>>
>>>> On Mon, Jun 22, 2009 at 10:16 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:rorac
>>>>>
>>>>> Message: Added some low-poly models so I could begin constructing the
>>>>> temple. Need some textures for them ASAP please.  Was thinking
>>>>> sandstone/granite, but that's just a suggestion.
>>>>>
>>>>>
>>>>>
>>>>> <Files Changed>
>>>>> A   Art/Models/TempleMap/
>>>>> A   Art/Models/TempleMap/Floor_25x5x50.ms3d
>>>>> A   Art/Models/TempleMap/Temple_Wall_50x60x25.ms3d
>>>>> A   Art/Models/TempleMap/Temple_Wall_5x50x25.ms3d
>>>>> A   Art/Models/TempleMap/Wall 50x60x25.ms3d
>>>>> A   Art/Models/TempleMap/Wall_5x50x25.ms3d
>>>>> A   Scripts/map.lua
>>>>> A   Scripts/templemap.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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