I'm going to change the "new" command in the console to set up a proper map structure and fill in the bare minimum for a map (tick function, dofile for the _geometry etc) On Tue, Jun 23, 2009 at 9:06 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I suggest using template.lua as a base map. That way you will have basic > lighting and everything you need to prevent the map from crashing. > > > On Mon, Jun 22, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> no problem (: >> >> >> On Mon, Jun 22, 2009 at 10:28 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> Oh, I thought I did. I'm sorry. :P >>> >>> >>> >>> On Tue, Jun 23, 2009 at 12:24 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> A Scripts/map.lua >>>> A Scripts/templemap.lua >>>> >>>> put your maps in a folder like templemap or something >>>> >>>> after this milestone we are gonna figure out an organizational structure >>>> and stick to it with a vengeance :P >>>> >>>> >>>> >>>> On Mon, Jun 22, 2009 at 10:16 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:rorac >>>>> >>>>> Message: Added some low-poly models so I could begin constructing the >>>>> temple. Need some textures for them ASAP please. Was thinking >>>>> sandstone/granite, but that's just a suggestion. >>>>> >>>>> >>>>> >>>>> <Files Changed> >>>>> A Art/Models/TempleMap/ >>>>> A Art/Models/TempleMap/Floor_25x5x50.ms3d >>>>> A Art/Models/TempleMap/Temple_Wall_50x60x25.ms3d >>>>> A Art/Models/TempleMap/Temple_Wall_5x50x25.ms3d >>>>> A Art/Models/TempleMap/Wall 50x60x25.ms3d >>>>> A Art/Models/TempleMap/Wall_5x50x25.ms3d >>>>> A Scripts/map.lua >>>>> A Scripts/templemap.lua >>>>> >>>>> >>>>> >>>> >>> >> >