smart idea alan On Tue, Jun 23, 2009 at 1:14 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > That would be really helpful. I won't have to teach everyone the basics > every time. > > > On Tue, Jun 23, 2009 at 10:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> I'm going to change the "new" command in the console to set up a proper >> map structure and fill in the bare minimum for a map (tick function, dofile >> for the _geometry etc) >> >> >> On Tue, Jun 23, 2009 at 9:06 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> I suggest using template.lua as a base map. That way you will have basic >>> lighting and everything you need to prevent the map from crashing. >>> >>> >>> On Mon, Jun 22, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> no problem (: >>>> >>>> >>>> On Mon, Jun 22, 2009 at 10:28 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> Oh, I thought I did. I'm sorry. :P >>>>> >>>>> >>>>> >>>>> On Tue, Jun 23, 2009 at 12:24 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> A Scripts/map.lua >>>>>> A Scripts/templemap.lua >>>>>> >>>>>> put your maps in a folder like templemap or something >>>>>> >>>>>> after this milestone we are gonna figure out an organizational >>>>>> structure and stick to it with a vengeance :P >>>>>> >>>>>> >>>>>> >>>>>> On Mon, Jun 22, 2009 at 10:16 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:rorac >>>>>>> >>>>>>> Message: Added some low-poly models so I could begin constructing the >>>>>>> temple. Need some textures for them ASAP please. Was thinking >>>>>>> sandstone/granite, but that's just a suggestion. >>>>>>> >>>>>>> >>>>>>> >>>>>>> <Files Changed> >>>>>>> A Art/Models/TempleMap/ >>>>>>> A Art/Models/TempleMap/Floor_25x5x50.ms3d >>>>>>> A Art/Models/TempleMap/Temple_Wall_50x60x25.ms3d >>>>>>> A Art/Models/TempleMap/Temple_Wall_5x50x25.ms3d >>>>>>> A Art/Models/TempleMap/Wall 50x60x25.ms3d >>>>>>> A Art/Models/TempleMap/Wall_5x50x25.ms3d >>>>>>> A Scripts/map.lua >>>>>>> A Scripts/templemap.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >