[project1dev] Re: Project1 - SVN Update 229

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 16 Jun 2009 10:12:19 -0700

yeah that makes sense

let me know if you hit any other oddities but this one is expected and ok (:
On Tue, Jun 16, 2009 at 9:35 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Ok it looks like the Y and Z have switched for Model_SetScale
>
> For example my trapdoor model currently looks like this and works properly
> in ARRelease
>
>   Model_SetScale(Model,0.4,0.4,0.05);
>
> In ARRelease-Experimental the code needs to look like this to make the
> model look the same
>
>   Model_SetScale(Model,0.4,0.05,0.4);
>
> With that in mind, should I go through and switch the 2 for all the models
> afflicted or?
>
>
>
> On Tue, Jun 16, 2009 at 9:24 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Ok. I'll fill you in as I progress.
>>
>>
>> On Tue, Jun 16, 2009 at 9:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> hey if you update em all and dont find any weird problems, you can update
>>> the .exe when you upload the changes.
>>>
>>> just rename the -experimental to the name of the normal .exe and submit
>>> it with the changes.
>>>
>>> if you do hit any weird problems hold off on checking in (obviously :P)
>>> so you and me can check it out and see what's up
>>>
>>> it all seemed ok to me but the places i can think of things it could go
>>> wrong are visually (easiest to tell), shadows and collision detection.
>>>
>>> hopefully this just fixes the problem though
>>>
>>>
>>> On Tue, Jun 16, 2009 at 9:16 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Ok, I see what you mean.
>>>>
>>>> What do you want to do? Unless you have a better idea, I could just go
>>>> through and tweak all the models that rotate wrong. There aren't too many.
>>>> Most of the things I have created recently don't have art and don't have
>>>> specific dimensions. The only place that got jacked up was the bridge in 
>>>> the
>>>> cavemap. I can fix that pretty easy too.
>>>>
>>>> If this is the way we want to go, I will upload all the changes as I
>>>> make them (which will break them according to the current build) then
>>>> whenever you get around to it you can update the exe
>>>>
>>>>
>>>> On Mon, Jun 15, 2009 at 10:40 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Hey Kent I think I have the rotation / scaling in wrong order
>>>>> issue fixed but unfortunately it means that a couple of things (like your
>>>>> pillars) are now facing the wrong directions.
>>>>>
>>>>> I tested it and it looks ok to me but I wanted to send you the exe to
>>>>> play with and make sure it fixes the issues you were hitting before it 
>>>>> goes
>>>>> live, so here it is as ARRelease-Experimental.exe
>>>>>
>>>>> <Files Changed>
>>>>> A   ARRelease-Experimental.exe
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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