yeah that makes sense let me know if you hit any other oddities but this one is expected and ok (: On Tue, Jun 16, 2009 at 9:35 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Ok it looks like the Y and Z have switched for Model_SetScale > > For example my trapdoor model currently looks like this and works properly > in ARRelease > > Model_SetScale(Model,0.4,0.4,0.05); > > In ARRelease-Experimental the code needs to look like this to make the > model look the same > > Model_SetScale(Model,0.4,0.05,0.4); > > With that in mind, should I go through and switch the 2 for all the models > afflicted or? > > > > On Tue, Jun 16, 2009 at 9:24 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Ok. I'll fill you in as I progress. >> >> >> On Tue, Jun 16, 2009 at 9:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> hey if you update em all and dont find any weird problems, you can update >>> the .exe when you upload the changes. >>> >>> just rename the -experimental to the name of the normal .exe and submit >>> it with the changes. >>> >>> if you do hit any weird problems hold off on checking in (obviously :P) >>> so you and me can check it out and see what's up >>> >>> it all seemed ok to me but the places i can think of things it could go >>> wrong are visually (easiest to tell), shadows and collision detection. >>> >>> hopefully this just fixes the problem though >>> >>> >>> On Tue, Jun 16, 2009 at 9:16 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Ok, I see what you mean. >>>> >>>> What do you want to do? Unless you have a better idea, I could just go >>>> through and tweak all the models that rotate wrong. There aren't too many. >>>> Most of the things I have created recently don't have art and don't have >>>> specific dimensions. The only place that got jacked up was the bridge in >>>> the >>>> cavemap. I can fix that pretty easy too. >>>> >>>> If this is the way we want to go, I will upload all the changes as I >>>> make them (which will break them according to the current build) then >>>> whenever you get around to it you can update the exe >>>> >>>> >>>> On Mon, Jun 15, 2009 at 10:40 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:atrix256 >>>>> >>>>> Message: Hey Kent I think I have the rotation / scaling in wrong order >>>>> issue fixed but unfortunately it means that a couple of things (like your >>>>> pillars) are now facing the wrong directions. >>>>> >>>>> I tested it and it looks ok to me but I wanted to send you the exe to >>>>> play with and make sure it fixes the issues you were hitting before it >>>>> goes >>>>> live, so here it is as ARRelease-Experimental.exe >>>>> >>>>> <Files Changed> >>>>> A ARRelease-Experimental.exe >>>>> >>>>> >>>>> >>>> >>> >> >