The only other oddity I noticed was on lightsandcurves. There was a moment where everything was shadow and the shadow was light, like an inverse shadow. I don't know what caused it and I'm not sure if it happened before the experimental exe. It was neat looking though On Tue, Jun 16, 2009 at 10:12 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah that makes sense > > let me know if you hit any other oddities but this one is expected and ok > (: > On Tue, Jun 16, 2009 at 9:35 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Ok it looks like the Y and Z have switched for Model_SetScale >> >> For example my trapdoor model currently looks like this and works properly >> in ARRelease >> >> Model_SetScale(Model,0.4,0.4,0.05); >> >> In ARRelease-Experimental the code needs to look like this to make the >> model look the same >> >> Model_SetScale(Model,0.4,0.05,0.4); >> >> With that in mind, should I go through and switch the 2 for all the models >> afflicted or? >> >> >> >> On Tue, Jun 16, 2009 at 9:24 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Ok. I'll fill you in as I progress. >>> >>> >>> On Tue, Jun 16, 2009 at 9:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> hey if you update em all and dont find any weird problems, you can >>>> update the .exe when you upload the changes. >>>> >>>> just rename the -experimental to the name of the normal .exe and submit >>>> it with the changes. >>>> >>>> if you do hit any weird problems hold off on checking in (obviously :P) >>>> so you and me can check it out and see what's up >>>> >>>> it all seemed ok to me but the places i can think of things it could go >>>> wrong are visually (easiest to tell), shadows and collision detection. >>>> >>>> hopefully this just fixes the problem though >>>> >>>> >>>> On Tue, Jun 16, 2009 at 9:16 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Ok, I see what you mean. >>>>> >>>>> What do you want to do? Unless you have a better idea, I could just go >>>>> through and tweak all the models that rotate wrong. There aren't too many. >>>>> Most of the things I have created recently don't have art and don't have >>>>> specific dimensions. The only place that got jacked up was the bridge in >>>>> the >>>>> cavemap. I can fix that pretty easy too. >>>>> >>>>> If this is the way we want to go, I will upload all the changes as I >>>>> make them (which will break them according to the current build) then >>>>> whenever you get around to it you can update the exe >>>>> >>>>> >>>>> On Mon, Jun 15, 2009 at 10:40 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:atrix256 >>>>>> >>>>>> Message: Hey Kent I think I have the rotation / scaling in wrong order >>>>>> issue fixed but unfortunately it means that a couple of things (like your >>>>>> pillars) are now facing the wrong directions. >>>>>> >>>>>> I tested it and it looks ok to me but I wanted to send you the exe to >>>>>> play with and make sure it fixes the issues you were hitting before it >>>>>> goes >>>>>> live, so here it is as ARRelease-Experimental.exe >>>>>> >>>>>> <Files Changed> >>>>>> A ARRelease-Experimental.exe >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >