Ok it looks like the Y and Z have switched for Model_SetScale For example my trapdoor model currently looks like this and works properly in ARRelease Model_SetScale(Model,0.4,0.4,0.05); In ARRelease-Experimental the code needs to look like this to make the model look the same Model_SetScale(Model,0.4,0.05,0.4); With that in mind, should I go through and switch the 2 for all the models afflicted or? On Tue, Jun 16, 2009 at 9:24 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Ok. I'll fill you in as I progress. > > > On Tue, Jun 16, 2009 at 9:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> hey if you update em all and dont find any weird problems, you can update >> the .exe when you upload the changes. >> >> just rename the -experimental to the name of the normal .exe and submit it >> with the changes. >> >> if you do hit any weird problems hold off on checking in (obviously :P) so >> you and me can check it out and see what's up >> >> it all seemed ok to me but the places i can think of things it could go >> wrong are visually (easiest to tell), shadows and collision detection. >> >> hopefully this just fixes the problem though >> >> >> On Tue, Jun 16, 2009 at 9:16 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Ok, I see what you mean. >>> >>> What do you want to do? Unless you have a better idea, I could just go >>> through and tweak all the models that rotate wrong. There aren't too many. >>> Most of the things I have created recently don't have art and don't have >>> specific dimensions. The only place that got jacked up was the bridge in the >>> cavemap. I can fix that pretty easy too. >>> >>> If this is the way we want to go, I will upload all the changes as I make >>> them (which will break them according to the current build) then whenever >>> you get around to it you can update the exe >>> >>> >>> On Mon, Jun 15, 2009 at 10:40 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:atrix256 >>>> >>>> Message: Hey Kent I think I have the rotation / scaling in wrong order >>>> issue fixed but unfortunately it means that a couple of things (like your >>>> pillars) are now facing the wrong directions. >>>> >>>> I tested it and it looks ok to me but I wanted to send you the exe to >>>> play with and make sure it fixes the issues you were hitting before it goes >>>> live, so here it is as ARRelease-Experimental.exe >>>> >>>> <Files Changed> >>>> A ARRelease-Experimental.exe >>>> >>>> >>>> >>> >> >