[project1dev] Re: Project1 - SVN Update 229

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 16 Jun 2009 09:35:49 -0700

Ok it looks like the Y and Z have switched for Model_SetScale

For example my trapdoor model currently looks like this and works properly
in ARRelease

  Model_SetScale(Model,0.4,0.4,0.05);

In ARRelease-Experimental the code needs to look like this to make the model
look the same

  Model_SetScale(Model,0.4,0.05,0.4);

With that in mind, should I go through and switch the 2 for all the models
afflicted or?


On Tue, Jun 16, 2009 at 9:24 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Ok. I'll fill you in as I progress.
>
>
> On Tue, Jun 16, 2009 at 9:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> hey if you update em all and dont find any weird problems, you can update
>> the .exe when you upload the changes.
>>
>> just rename the -experimental to the name of the normal .exe and submit it
>> with the changes.
>>
>> if you do hit any weird problems hold off on checking in (obviously :P) so
>> you and me can check it out and see what's up
>>
>> it all seemed ok to me but the places i can think of things it could go
>> wrong are visually (easiest to tell), shadows and collision detection.
>>
>> hopefully this just fixes the problem though
>>
>>
>> On Tue, Jun 16, 2009 at 9:16 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Ok, I see what you mean.
>>>
>>> What do you want to do? Unless you have a better idea, I could just go
>>> through and tweak all the models that rotate wrong. There aren't too many.
>>> Most of the things I have created recently don't have art and don't have
>>> specific dimensions. The only place that got jacked up was the bridge in the
>>> cavemap. I can fix that pretty easy too.
>>>
>>> If this is the way we want to go, I will upload all the changes as I make
>>> them (which will break them according to the current build) then whenever
>>> you get around to it you can update the exe
>>>
>>>
>>> On Mon, Jun 15, 2009 at 10:40 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:atrix256
>>>>
>>>> Message: Hey Kent I think I have the rotation / scaling in wrong order
>>>> issue fixed but unfortunately it means that a couple of things (like your
>>>> pillars) are now facing the wrong directions.
>>>>
>>>> I tested it and it looks ok to me but I wanted to send you the exe to
>>>> play with and make sure it fixes the issues you were hitting before it goes
>>>> live, so here it is as ARRelease-Experimental.exe
>>>>
>>>> <Files Changed>
>>>> A   ARRelease-Experimental.exe
>>>>
>>>>
>>>>
>>>
>>
>

Other related posts: