[project1dev] Re: Project1 - SVN Update 179

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 21:25:59 -0700

Usually in a game, if you are repeatedly pushing the next button when you
come up to a choice it will just pick the top choice. Katamari had a cool
feature. When a dialogue choice popped up wouldn't automatically select one.
The player needed to push up or down first. This prevented the player from
accidentally skipping a dialogue choice. I hope this made sense because its
really hard to explain.

On Sat, May 30, 2009 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i was sittin there tryin to figure out if i should do mouse or keyboard.  I
> was thinkin mouse is easier to use on PC, but keyboard would be easier to
> port to a controller.
>
> i decided to be less lazy and make the mouse be functional, but yeah, makin
> them both work will make it easy to port to controller, which will be nice
> :P
>
> okies
>
>
>
> On Sat, May 30, 2009 at 8:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> The menu should also be able to be selected with the keyboard. Maybe was
>> WS or up and down. You should also be able to select with Space
>>
>>
>> On Sat, May 30, 2009 at 8:49 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> Yeah!  I am looking forward to it :)
>>>
>>> On Sat, May 30, 2009 at 8:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> > lol yeah hehe (:
>>> >
>>> > oh man i cant wait til you can start fleshin out the next level Chris
>>> that's
>>> > going to be really cool
>>> >
>>> > On Sat, May 30, 2009 at 8:29 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> wrote:
>>> >>
>>> >> It's really funny how he makes him in his own image if you say no,
>>> hehe :P
>>> >>
>>> >> On Sat, May 30, 2009 at 8:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> >> > oh and it's ugly for now (as per usual) but it's functional, it'll
>>> >> > deffinately need some UI thought goin into it
>>> >> >
>>> >> > but how you choose a choice is just use the mouse and click on the
>>> one
>>> >> > you
>>> >> > want to choose
>>> >> >
>>> >> > On Sat, May 30, 2009 at 8:09 PM, Apache User
>>> >> > <dhapache@xxxxxxxxxxxxxxxxxxx>
>>> >> > wrote:
>>> >> >>
>>> >> >> User:atrix256
>>> >> >>
>>> >> >> Message: UI_TextWindow now lets you specify options for the player
>>> to
>>> >> >> choose from wooo....
>>> >> >>
>>> >> >> also UI_TextWindow now takes care of disabling and clearing player
>>> >> >> input
>>> >> >> for you.
>>> >> >>
>>> >> >> I updated KentTest with these 2 changes (added a choice to the "are
>>> you
>>> >> >> sure?" question) (:
>>> >> >>
>>> >> >> <Files Changed>
>>> >> >> U   ARRelease.exe
>>> >> >> U   AR_Camera.cpp
>>> >> >> U   AR_LuaFuncs.cpp
>>> >> >> U   AR_PlayerData.cpp
>>> >> >> U   AR_PlayerData.h
>>> >> >> U   AR_UI.cpp
>>> >> >> U   AR_UI.h
>>> >> >> U   Docs/Script Help/UI_TextWindow.html
>>> >> >> U   Scripts/Maps/kenttest.lua
>>> >> >>
>>> >> >>
>>> >> >
>>> >> >
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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