It works for me Sent via BlackBerry from T-Mobile -----Original Message----- From: Chris Riccobono <crysalim@xxxxxxxxx> Date: Sat, 30 May 2009 21:41:00 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: Project1 - SVN Update 179 That's actually a good idea, the Katamari thing On Sat, May 30, 2009 at 9:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Usually in a game, if you are repeatedly pushing the next button when you > come up to a choice it will just pick the top choice. Katamari had a cool > feature. When a dialogue choice popped up wouldn't automatically select one. > The player needed to push up or down first. This prevented the player from > accidentally skipping a dialogue choice. I hope this made sense because its > really hard to explain. > > On Sat, May 30, 2009 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> i was sittin there tryin to figure out if i should do mouse or keyboard. >> I was thinkin mouse is easier to use on PC, but keyboard would be easier to >> port to a controller. >> >> i decided to be less lazy and make the mouse be functional, but yeah, >> makin them both work will make it easy to port to controller, which will be >> nice :P >> >> okies >> >> >> On Sat, May 30, 2009 at 8:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>> The menu should also be able to be selected with the keyboard. Maybe was >>> WS or up and down. You should also be able to select with Space >>> >>> On Sat, May 30, 2009 at 8:49 PM, Chris Riccobono <crysalim@xxxxxxxxx> >>> wrote: >>>> >>>> Yeah! I am looking forward to it :) >>>> >>>> On Sat, May 30, 2009 at 8:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>> wrote: >>>> > lol yeah hehe (: >>>> > >>>> > oh man i cant wait til you can start fleshin out the next level Chris >>>> > that's >>>> > going to be really cool >>>> > >>>> > On Sat, May 30, 2009 at 8:29 PM, Chris Riccobono <crysalim@xxxxxxxxx> >>>> > wrote: >>>> >> >>>> >> It's really funny how he makes him in his own image if you say no, >>>> >> hehe :P >>>> >> >>>> >> On Sat, May 30, 2009 at 8:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>> >> wrote: >>>> >> > oh and it's ugly for now (as per usual) but it's functional, it'll >>>> >> > deffinately need some UI thought goin into it >>>> >> > >>>> >> > but how you choose a choice is just use the mouse and click on the >>>> >> > one >>>> >> > you >>>> >> > want to choose >>>> >> > >>>> >> > On Sat, May 30, 2009 at 8:09 PM, Apache User >>>> >> > <dhapache@xxxxxxxxxxxxxxxxxxx> >>>> >> > wrote: >>>> >> >> >>>> >> >> User:atrix256 >>>> >> >> >>>> >> >> Message: UI_TextWindow now lets you specify options for the player >>>> >> >> to >>>> >> >> choose from wooo.... >>>> >> >> >>>> >> >> also UI_TextWindow now takes care of disabling and clearing player >>>> >> >> input >>>> >> >> for you. >>>> >> >> >>>> >> >> I updated KentTest with these 2 changes (added a choice to the >>>> >> >> "are you >>>> >> >> sure?" question) (: >>>> >> >> >>>> >> >> <Files Changed> >>>> >> >> U ARRelease.exe >>>> >> >> U AR_Camera.cpp >>>> >> >> U AR_LuaFuncs.cpp >>>> >> >> U AR_PlayerData.cpp >>>> >> >> U AR_PlayerData.h >>>> >> >> U AR_UI.cpp >>>> >> >> U AR_UI.h >>>> >> >> U Docs/Script Help/UI_TextWindow.html >>>> >> >> U Scripts/Maps/kenttest.lua >>>> >> >> >>>> >> >> >>>> >> > >>>> >> > >>>> >> >>>> > >>>> > >>>> >>> >> > >