[project1dev] Re: Project1 - SVN Update 179

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 31 May 2009 05:22:01 +0000

It works for me
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Chris Riccobono <crysalim@xxxxxxxxx>

Date: Sat, 30 May 2009 21:41:00 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 179


That's actually a good idea, the Katamari thing

On Sat, May 30, 2009 at 9:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> Usually in a game, if you are repeatedly pushing the next button when you
> come up to a choice it will just pick the top choice. Katamari had a cool
> feature. When a dialogue choice popped up wouldn't automatically select one.
> The player needed to push up or down first. This prevented the player from
> accidentally skipping a dialogue choice. I hope this made sense because its
> really hard to explain.
>
> On Sat, May 30, 2009 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> i was sittin there tryin to figure out if i should do mouse or keyboard.
>> I was thinkin mouse is easier to use on PC, but keyboard would be easier to
>> port to a controller.
>>
>> i decided to be less lazy and make the mouse be functional, but yeah,
>> makin them both work will make it easy to port to controller, which will be
>> nice :P
>>
>> okies
>>
>>
>> On Sat, May 30, 2009 at 8:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>> The menu should also be able to be selected with the keyboard. Maybe was
>>> WS or up and down. You should also be able to select with Space
>>>
>>> On Sat, May 30, 2009 at 8:49 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> wrote:
>>>>
>>>> Yeah!  I am looking forward to it :)
>>>>
>>>> On Sat, May 30, 2009 at 8:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>> > lol yeah hehe (:
>>>> >
>>>> > oh man i cant wait til you can start fleshin out the next level Chris
>>>> > that's
>>>> > going to be really cool
>>>> >
>>>> > On Sat, May 30, 2009 at 8:29 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>>> > wrote:
>>>> >>
>>>> >> It's really funny how he makes him in his own image if you say no,
>>>> >> hehe :P
>>>> >>
>>>> >> On Sat, May 30, 2009 at 8:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> >> wrote:
>>>> >> > oh and it's ugly for now (as per usual) but it's functional, it'll
>>>> >> > deffinately need some UI thought goin into it
>>>> >> >
>>>> >> > but how you choose a choice is just use the mouse and click on the
>>>> >> > one
>>>> >> > you
>>>> >> > want to choose
>>>> >> >
>>>> >> > On Sat, May 30, 2009 at 8:09 PM, Apache User
>>>> >> > <dhapache@xxxxxxxxxxxxxxxxxxx>
>>>> >> > wrote:
>>>> >> >>
>>>> >> >> User:atrix256
>>>> >> >>
>>>> >> >> Message: UI_TextWindow now lets you specify options for the player
>>>> >> >> to
>>>> >> >> choose from wooo....
>>>> >> >>
>>>> >> >> also UI_TextWindow now takes care of disabling and clearing player
>>>> >> >> input
>>>> >> >> for you.
>>>> >> >>
>>>> >> >> I updated KentTest with these 2 changes (added a choice to the
>>>> >> >> "are you
>>>> >> >> sure?" question) (:
>>>> >> >>
>>>> >> >> <Files Changed>
>>>> >> >> U   ARRelease.exe
>>>> >> >> U   AR_Camera.cpp
>>>> >> >> U   AR_LuaFuncs.cpp
>>>> >> >> U   AR_PlayerData.cpp
>>>> >> >> U   AR_PlayerData.h
>>>> >> >> U   AR_UI.cpp
>>>> >> >> U   AR_UI.h
>>>> >> >> U   Docs/Script Help/UI_TextWindow.html
>>>> >> >> U   Scripts/Maps/kenttest.lua
>>>> >> >>
>>>> >> >>
>>>> >> >
>>>> >> >
>>>> >>
>>>> >
>>>> >
>>>>
>>>
>>
>
>

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