[project1dev] Re: Project1 - SVN Update 179

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 21:30:52 -0700

that makes sense like you keep pressing A to get through dialog but if
theres a selection it defaults to nothing so you have to choose first

good argument for making the keyboard work too

maybe we'll do the same thing as katamari so it doesnt skip past choices

hey eric do you have any problems with goin that way?

On Sat, May 30, 2009 at 9:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Usually in a game, if you are repeatedly pushing the next button when you
> come up to a choice it will just pick the top choice. Katamari had a cool
> feature. When a dialogue choice popped up wouldn't automatically select one.
> The player needed to push up or down first. This prevented the player from
> accidentally skipping a dialogue choice. I hope this made sense because its
> really hard to explain.
>
>
> On Sat, May 30, 2009 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> i was sittin there tryin to figure out if i should do mouse or keyboard.
>> I was thinkin mouse is easier to use on PC, but keyboard would be easier to
>> port to a controller.
>>
>> i decided to be less lazy and make the mouse be functional, but yeah,
>> makin them both work will make it easy to port to controller, which will be
>> nice :P
>>
>> okies
>>
>>
>>
>> On Sat, May 30, 2009 at 8:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> The menu should also be able to be selected with the keyboard. Maybe was
>>> WS or up and down. You should also be able to select with Space
>>>
>>>
>>> On Sat, May 30, 2009 at 8:49 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>>
>>>> Yeah!  I am looking forward to it :)
>>>>
>>>> On Sat, May 30, 2009 at 8:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>> > lol yeah hehe (:
>>>> >
>>>> > oh man i cant wait til you can start fleshin out the next level Chris
>>>> that's
>>>> > going to be really cool
>>>> >
>>>> > On Sat, May 30, 2009 at 8:29 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>>> wrote:
>>>> >>
>>>> >> It's really funny how he makes him in his own image if you say no,
>>>> hehe :P
>>>> >>
>>>> >> On Sat, May 30, 2009 at 8:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>> >> > oh and it's ugly for now (as per usual) but it's functional, it'll
>>>> >> > deffinately need some UI thought goin into it
>>>> >> >
>>>> >> > but how you choose a choice is just use the mouse and click on the
>>>> one
>>>> >> > you
>>>> >> > want to choose
>>>> >> >
>>>> >> > On Sat, May 30, 2009 at 8:09 PM, Apache User
>>>> >> > <dhapache@xxxxxxxxxxxxxxxxxxx>
>>>> >> > wrote:
>>>> >> >>
>>>> >> >> User:atrix256
>>>> >> >>
>>>> >> >> Message: UI_TextWindow now lets you specify options for the player
>>>> to
>>>> >> >> choose from wooo....
>>>> >> >>
>>>> >> >> also UI_TextWindow now takes care of disabling and clearing player
>>>> >> >> input
>>>> >> >> for you.
>>>> >> >>
>>>> >> >> I updated KentTest with these 2 changes (added a choice to the
>>>> "are you
>>>> >> >> sure?" question) (:
>>>> >> >>
>>>> >> >> <Files Changed>
>>>> >> >> U   ARRelease.exe
>>>> >> >> U   AR_Camera.cpp
>>>> >> >> U   AR_LuaFuncs.cpp
>>>> >> >> U   AR_PlayerData.cpp
>>>> >> >> U   AR_PlayerData.h
>>>> >> >> U   AR_UI.cpp
>>>> >> >> U   AR_UI.h
>>>> >> >> U   Docs/Script Help/UI_TextWindow.html
>>>> >> >> U   Scripts/Maps/kenttest.lua
>>>> >> >>
>>>> >> >>
>>>> >> >
>>>> >> >
>>>> >>
>>>> >
>>>> >
>>>>
>>>>
>>>
>>
>

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